#DBF7EF

Closest named color: Ice (#D6FFFA). oklch(95.4% 0.031 176.6), rgb(219, 247, 239).

Aa

Black text reads best on this color (18.56:1).

About this color

#DBF7EF is a very light, muted teal or cyan. In OKLCH its lightness is 95%, its chroma 0.031 and its hue 177°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.021 away. Black text reads best on it, at 18.56:1.

Hue familyTeals and cyans
Lightnessvery light (95%)
Chromamuted (0.031)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text18.56:1
White text1.13:1

Values

HEX#DBF7EF
RGBrgb(219, 247, 239)
HSLhsl(163, 64%, 91%)
OKLCHoklch(95.4% 0.031 176.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBF7EF 1.13:1 Fails Lc 0.0 Not readable
Black text on #DBF7EF 18.56:1 AAA Lc 97.6 Preferred for body text
#DBF7EF text on white 1.13:1 Fails Lc 0.0 Not readable
#DBF7EF text on black 18.56:1 AAA Lc -98.6 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DBF7EF

    oklch(95.4% 0.031 176.6)

  2. Step 100

    100

    #E2ECE9

    oklch(93.5% 0.011 176.3)

  3. Step 200

    200

    #CBDED9

    oklch(88.5% 0.021 178.3)

  4. Step 300

    300

    #A6CAC0

    oklch(81% 0.041 176.5)

  5. Step 400

    400

    #75AE9F

    oklch(70.7% 0.064 176.1)

  6. Step 500

    500

    #4D9A88

    oklch(63.2% 0.082 176.3)

  7. Step 600

    600

    #2A8472

    oklch(55.6% 0.089 176.8)

  8. Step 700

    700

    #1B705F

    oklch(49.2% 0.083 176)

  9. Step 800

    800

    #1A5B4E

    oklch(42.7% 0.068 176.8)

  10. Step 900

    900

    #1D4B41

    oklch(37.8% 0.053 176.8)

  11. Step 950

    950

    #122C26

    oklch(27% 0.034 176.7)

Export this scale for Tailwind in the Tailwind colors tool

#DBF7EF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F5F3EF0.034
Deuteranopia (no green cones)#EFEFF00.032
Tritanopia (no blue cones)#D5F8F40.009
Achromatopsia (no color)#F1F1F10.031

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBF7EF

    #DBF7EF

    oklch(95.4% 0.031 176.6)

  • #FFE9F0

    #FFE9F0

    oklch(95.4% 0.026 356.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBF7EF

    #DBF7EF

    oklch(95.4% 0.031 176.6)

  • #E3F6E4

    #E3F6E4

    oklch(95.4% 0.031 146.8)

  • #D9F6FA

    #D9F6FA

    oklch(95.3% 0.031 206.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBF7EF

    #DBF7EF

    oklch(95.4% 0.031 176.6)

  • #FBE9FB

    #FBE9FB

    oklch(95.4% 0.031 325.8)

  • #FFEAE8

    #FFEAE8

    oklch(95.3% 0.023 24.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBF7EF

    #DBF7EF

    oklch(95.4% 0.031 176.6)

  • #F1EDFF

    #F1EDFF

    oklch(95.4% 0.024 296.1)

  • #FFECDE

    #FFECDE

    oklch(95.5% 0.028 58.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBF7EF

    #DBF7EF

    oklch(95.4% 0.031 176.6)

  • #E9F0FF

    #E9F0FF

    oklch(95.4% 0.022 265.8)

  • #FFE9F0

    #FFE9F0

    oklch(95.4% 0.026 356.3)

  • #F9EFD9

    #F9EFD9

    oklch(95.4% 0.031 86.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBF7EF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBF7EF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.