#DBF7E1

Closest named color: Beige (#F5F5DC). oklch(95% 0.041 151.8), rgb(219, 247, 225).

Aa

Black text reads best on this color (18.40:1).

About this color

#DBF7E1 is a very light, muted green. In OKLCH its lightness is 95%, its chroma 0.041 and its hue 152°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Beige (#F5F5DC), ΔE 0.032 away. Black text reads best on it, at 18.40:1.

Hue familyGreens
Lightnessvery light (95%)
Chromamuted (0.041)
Temperaturein between
Nearest nameBeige (#F5F5DC)
Black text18.40:1
White text1.14:1

Values

HEX#DBF7E1
RGBrgb(219, 247, 225)
HSLhsl(133, 64%, 91%)
OKLCHoklch(95% 0.041 151.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBF7E1 1.14:1 Fails Lc -7.7 Not readable
Black text on #DBF7E1 18.40:1 AAA Lc 97.0 Preferred for body text
#DBF7E1 text on white 1.14:1 Fails Lc 0.0 Not readable
#DBF7E1 text on black 18.40:1 AAA Lc -98.0 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F2F7F3

    oklch(97.1% 0.007 151.9)

  2. Step 100

    100 (this color)

    #DBF7E1

    oklch(95% 0.041 151.8)

  3. Step 200

    200

    #CCDFD0

    oklch(88.5% 0.029 151.9)

  4. Step 300

    300

    #A8CBB0

    oklch(80.9% 0.053 151.9)

  5. Step 400

    400

    #78B086

    oklch(70.7% 0.085 151.6)

  6. Step 500

    500

    #529C68

    oklch(63.1% 0.108 151.8)

  7. Step 600

    600

    #32874F

    oklch(55.7% 0.119 151.7)

  8. Step 700

    700

    #237240

    oklch(49.1% 0.11 151.9)

  9. Step 800

    800

    #205D35

    oklch(42.8% 0.091 151.8)

  10. Step 900

    900

    #204C2E

    oklch(37.6% 0.071 151.9)

  11. Step 950

    950

    #142D1B

    oklch(27.1% 0.046 151.4)

Export this scale for Tailwind in the Tailwind colors tool

#DBF7E1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F7F2E00.037
Deuteranopia (no green cones)#F2EFE20.035
Tritanopia (no blue cones)#D8F6F00.021
Achromatopsia (no color)#F0F0F00.042

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBF7E1

    #DBF7E1

    oklch(95% 0.041 151.8)

  • #FFE5FA

    #FFE5FA

    oklch(94.9% 0.039 332.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBF7E1

    #DBF7E1

    oklch(95% 0.041 151.8)

  • #EAF3D5

    #EAF3D5

    oklch(94.9% 0.041 120.8)

  • #D1F8F0

    #D1F8F0

    oklch(94.9% 0.042 181.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBF7E1

    #DBF7E1

    oklch(95% 0.041 151.8)

  • #F2EAFF

    #F2EAFF

    oklch(94.9% 0.029 303.1)

  • #FFE7ED

    #FFE7ED

    oklch(94.9% 0.027 0.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBF7E1

    #DBF7E1

    oklch(95% 0.041 151.8)

  • #E9EEFF

    #E9EEFF

    oklch(95% 0.023 272.8)

  • #FFE9E4

    #FFE9E4

    oklch(95% 0.025 32.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBF7E1

    #DBF7E1

    oklch(95% 0.041 151.8)

  • #E0F1FF

    #E0F1FF

    oklch(95% 0.026 242.7)

  • #FFE5FA

    #FFE5FA

    oklch(94.9% 0.039 332.3)

  • #FFEAD9

    #FFEAD9

    oklch(94.9% 0.032 61.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBF7E1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBF7E1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.