#DBF6EC

Closest named color: Ice (#D6FFFA). oklch(95.1% 0.031 171.4), rgb(219, 246, 236).

Aa

Black text reads best on this color (18.40:1).

About this color

#DBF6EC is a very light, muted teal or cyan. In OKLCH its lightness is 95%, its chroma 0.031 and its hue 171°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.024 away. Black text reads best on it, at 18.40:1.

Hue familyTeals and cyans
Lightnessvery light (95%)
Chromamuted (0.031)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text18.40:1
White text1.14:1

Values

HEX#DBF6EC
RGBrgb(219, 246, 236)
HSLhsl(158, 60%, 91%)
OKLCHoklch(95.1% 0.031 171.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBF6EC 1.14:1 Fails Lc -7.7 Not readable
Black text on #DBF6EC 18.40:1 AAA Lc 97.1 Preferred for body text
#DBF6EC text on white 1.14:1 Fails Lc 0.0 Not readable
#DBF6EC text on black 18.40:1 AAA Lc -98.0 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F2F7F5

    oklch(97.2% 0.006 170.4)

  2. Step 100

    100 (this color)

    #DBF6EC

    oklch(95.1% 0.031 171.4)

  3. Step 200

    200

    #CBDED7

    oklch(88.4% 0.022 171.7)

  4. Step 300

    300

    #A8C9BD

    oklch(80.8% 0.039 171.3)

  5. Step 400

    400

    #77AE9B

    oklch(70.7% 0.064 170.8)

  6. Step 500

    500

    #509A83

    oklch(63.2% 0.083 171.1)

  7. Step 600

    600

    #30846D

    oklch(55.6% 0.089 171.7)

  8. Step 700

    700

    #21705B

    oklch(49.2% 0.083 171.5)

  9. Step 800

    800

    #1E5B4A

    oklch(42.7% 0.069 171.3)

  10. Step 900

    900

    #204B3E

    oklch(37.8% 0.053 171.1)

  11. Step 950

    950

    #142C24

    oklch(27.1% 0.034 170)

Export this scale for Tailwind in the Tailwind colors tool

#DBF6EC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F4F2EC0.032
Deuteranopia (no green cones)#EFEEED0.032
Tritanopia (no blue cones)#D5F7F30.011
Achromatopsia (no color)#F0F0F00.031

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBF6EC

    #DBF6EC

    oklch(95.1% 0.031 171.4)

  • #FFE7F1

    #FFE7F1

    oklch(95% 0.029 350.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBF6EC

    #DBF6EC

    oklch(95.1% 0.031 171.4)

  • #E4F4E1

    #E4F4E1

    oklch(95% 0.03 140.8)

  • #D8F6F7

    #D8F6F7

    oklch(95.2% 0.031 199.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBF6EC

    #DBF6EC

    oklch(95.1% 0.031 171.4)

  • #F9E8FC

    #F9E8FC

    oklch(95% 0.032 321.1)

  • #FFE9E8

    #FFE9E8

    oklch(95.1% 0.024 20.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBF6EC

    #DBF6EC

    oklch(95.1% 0.031 171.4)

  • #EEECFF

    #EEECFF

    oklch(95% 0.025 290.7)

  • #FFEADE

    #FFEADE

    oklch(95.1% 0.028 51.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBF6EC

    #DBF6EC

    oklch(95.1% 0.031 171.4)

  • #E6EFFF

    #E6EFFF

    oklch(95% 0.024 262.1)

  • #FFE7F1

    #FFE7F1

    oklch(95% 0.029 350.5)

  • #FAEDD8

    #FAEDD8

    oklch(95.1% 0.031 79.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBF6EC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBF6EC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.