#DBF5EE

Closest named color: Ice (#D6FFFA). oklch(94.9% 0.029 177.7), rgb(219, 245, 238).

Aa

Black text reads best on this color (18.30:1).

About this color

#DBF5EE is a very light close to neutral grey. In OKLCH its lightness is 95%, its chroma 0.029. It has too little chroma to lean warm or cool. The nearest named color is Ice (#D6FFFA), ΔE 0.025 away. Black text reads best on it, at 18.30:1.

Hue familyNeutrals
Lightnessvery light (95%)
Chromaclose to neutral grey (0.029)
Temperatureneutral
Nearest nameIce (#D6FFFA)
Black text18.30:1
White text1.14:1

Values

HEX#DBF5EE
RGBrgb(219, 245, 238)
HSLhsl(164, 57%, 91%)
OKLCHoklch(94.9% 0.029 177.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBF5EE 1.14:1 Fails Lc -8.1 Not readable
Black text on #DBF5EE 18.30:1 AAA Lc 96.7 Preferred for body text
#DBF5EE text on white 1.14:1 Fails Lc 0.0 Not readable
#DBF5EE text on black 18.30:1 AAA Lc -97.6 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F2F7F5

    oklch(97.2% 0.006 170.4)

  2. Step 100

    100 (this color)

    #DBF5EE

    oklch(94.9% 0.029 177.7)

  3. Step 200

    200

    #CCDED9

    oklch(88.6% 0.02 177.4)

  4. Step 300

    300

    #A8C9C0

    oklch(80.9% 0.038 177)

  5. Step 400

    400

    #78ADA0

    oklch(70.7% 0.059 177.5)

  6. Step 500

    500

    #529989

    oklch(63.2% 0.076 177.3)

  7. Step 600

    600

    #338373

    oklch(55.6% 0.082 177.7)

  8. Step 700

    700

    #246F60

    oklch(49.1% 0.077 177.1)

  9. Step 800

    800

    #205A4F

    oklch(42.6% 0.063 178.5)

  10. Step 900

    900

    #214A41

    oklch(37.6% 0.049 177.3)

  11. Step 950

    950

    #142B26

    oklch(26.8% 0.031 178.2)

Export this scale for Tailwind in the Tailwind colors tool

#DBF5EE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F3F2EE0.031
Deuteranopia (no green cones)#EEEEEF0.029
Tritanopia (no blue cones)#D5F6F30.009
Achromatopsia (no color)#EFEFEF0.029

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBF5EE

    #DBF5EE

    oklch(94.9% 0.029 177.7)

  • #FFE7EE

    #FFE7EE

    oklch(94.9% 0.028 358)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBF5EE

    #DBF5EE

    oklch(94.9% 0.029 177.7)

  • #E2F4E4

    #E2F4E4

    oklch(94.9% 0.028 148.6)

  • #D9F4F8

    #D9F4F8

    oklch(94.9% 0.029 207.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBF5EE

    #DBF5EE

    oklch(94.9% 0.029 177.7)

  • #F9E8F8

    #F9E8F8

    oklch(94.9% 0.028 327.6)

  • #FFE8E5

    #FFE8E5

    oklch(94.9% 0.026 26.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBF5EE

    #DBF5EE

    oklch(94.9% 0.029 177.7)

  • #F0EBFF

    #F0EBFF

    oklch(95% 0.027 297.3)

  • #FEEADC

    #FEEADC

    oklch(94.9% 0.029 57.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBF5EE

    #DBF5EE

    oklch(94.9% 0.029 177.7)

  • #E7EEFF

    #E7EEFF

    oklch(94.9% 0.024 267.9)

  • #FFE7EE

    #FFE7EE

    oklch(94.9% 0.028 358)

  • #F6EED9

    #F6EED9

    oklch(95% 0.029 89.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBF5EE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBF5EE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.