#DBF4E7

Closest named color: Ice (#D6FFFA). oklch(94.5% 0.031 163.2), rgb(219, 244, 231).

Aa

Black text reads best on this color (18.10:1).

About this color

#DBF4E7 is a very light, muted green. In OKLCH its lightness is 95%, its chroma 0.031 and its hue 163°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.031 away. Black text reads best on it, at 18.10:1.

Hue familyGreens
Lightnessvery light (95%)
Chromamuted (0.031)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text18.10:1
White text1.15:1

Values

HEX#DBF4E7
RGBrgb(219, 244, 231)
HSLhsl(149, 53%, 91%)
OKLCHoklch(94.5% 0.031 163.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBF4E7 1.15:1 Fails Lc -8.9 Not readable
Black text on #DBF4E7 18.10:1 AAA Lc 96.0 Preferred for body text
#DBF4E7 text on white 1.15:1 Fails Lc 7.5 Not readable
#DBF4E7 text on black 18.10:1 AAA Lc -96.8 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F2F7F4

    oklch(97.2% 0.007 160.1)

  2. Step 100

    100 (this color)

    #DBF4E7

    oklch(94.5% 0.031 163.2)

  3. Step 200

    200

    #CDDED5

    oklch(88.5% 0.022 163)

  4. Step 300

    300

    #AAC9B9

    oklch(80.8% 0.04 163)

  5. Step 400

    400

    #7BAE95

    oklch(70.8% 0.065 162.9)

  6. Step 500

    500

    #57997B

    oklch(63% 0.082 163.2)

  7. Step 600

    600

    #398464

    oklch(55.7% 0.091 163)

  8. Step 700

    700

    #2B6F53

    oklch(49% 0.083 163.3)

  9. Step 800

    800

    #255B44

    oklch(42.8% 0.07 163)

  10. Step 900

    900

    #244B39

    oklch(37.8% 0.055 162.2)

  11. Step 950

    950

    #162C22

    oklch(27.1% 0.034 163.4)

Export this scale for Tailwind in the Tailwind colors tool

#DBF4E7 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F3F0E60.031
Deuteranopia (no green cones)#EEEDE80.029
Tritanopia (no blue cones)#D7F4F00.013
Achromatopsia (no color)#EEEEEE0.032

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBF4E7

    #DBF4E7

    oklch(94.5% 0.031 163.2)

  • #FDE5F2

    #FDE5F2

    oklch(94.5% 0.031 343.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBF4E7

    #DBF4E7

    oklch(94.5% 0.031 163.2)

  • #E5F2DD

    #E5F2DD

    oklch(94.6% 0.031 133.3)

  • #D6F4F3

    #D6F4F3

    oklch(94.5% 0.031 194.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBF4E7

    #DBF4E7

    oklch(94.5% 0.031 163.2)

  • #F5E7FC

    #F5E7FC

    oklch(94.5% 0.032 314.7)

  • #FFE6E7

    #FFE6E7

    oklch(94.5% 0.027 14.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBF4E7

    #DBF4E7

    oklch(94.5% 0.031 163.2)

  • #EAEBFF

    #EAEBFF

    oklch(94.5% 0.027 283.6)

  • #FFE7DE

    #FFE7DE

    oklch(94.5% 0.029 41.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBF4E7

    #DBF4E7

    oklch(94.5% 0.031 163.2)

  • #E1EEFF

    #E1EEFF

    oklch(94.4% 0.027 255.1)

  • #FDE5F2

    #FDE5F2

    oklch(94.5% 0.031 343.8)

  • #FAEAD7

    #FAEAD7

    oklch(94.5% 0.031 72.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBF4E7, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBF4E7 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.