#DBF3DD

Closest named color: Beige (#F5F5DC). oklch(94.1% 0.039 147.6), rgb(219, 243, 221).

Aa

Black text reads best on this color (17.87:1).

About this color

#DBF3DD is a very light, muted green. In OKLCH its lightness is 94%, its chroma 0.039 and its hue 148°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Beige (#F5F5DC), ΔE 0.034 away. Black text reads best on it, at 17.87:1.

Hue familyGreens
Lightnessvery light (94%)
Chromamuted (0.039)
Temperaturein between
Nearest nameBeige (#F5F5DC)
Black text17.87:1
White text1.17:1

Values

HEX#DBF3DD
RGBrgb(219, 243, 221)
HSLhsl(125, 50%, 91%)
OKLCHoklch(94.1% 0.039 147.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBF3DD 1.17:1 Fails Lc -9.8 Not readable
Black text on #DBF3DD 17.87:1 AAA Lc 95.1 Preferred for body text
#DBF3DD text on white 1.17:1 Fails Lc 8.4 Not readable
#DBF3DD text on black 17.87:1 AAA Lc -95.9 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F3F7F3

    oklch(97.2% 0.007 145.5)

  2. Step 100

    100 (this color)

    #DBF3DD

    oklch(94.1% 0.039 147.6)

  3. Step 200

    200

    #CEDECF

    oklch(88.4% 0.027 147.1)

  4. Step 300

    300

    #ACCAAF

    oklch(80.9% 0.049 147.9)

  5. Step 400

    400

    #7FAF84

    oklch(70.8% 0.081 147.3)

  6. Step 500

    500

    #5D9A65

    oklch(63% 0.101 147.4)

  7. Step 600

    600

    #41854C

    oklch(55.7% 0.111 147.4)

  8. Step 700

    700

    #32703D

    oklch(49% 0.103 147.6)

  9. Step 800

    800

    #2B5B33

    oklch(42.6% 0.084 147.6)

  10. Step 900

    900

    #274B2D

    oklch(37.7% 0.066 148)

  11. Step 950

    950

    #182C1A

    oklch(27% 0.042 146.7)

Export this scale for Tailwind in the Tailwind colors tool

#DBF3DD with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F4EEDC0.033
Deuteranopia (no green cones)#EFECDE0.030
Tritanopia (no blue cones)#D9F2EC0.021
Achromatopsia (no color)#EDEDED0.039

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBF3DD

    #DBF3DD

    oklch(94.1% 0.039 147.6)

  • #FAE3F9

    #FAE3F9

    oklch(94.1% 0.038 327.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBF3DD

    #DBF3DD

    oklch(94.1% 0.039 147.6)

  • #E9EFD3

    #E9EFD3

    oklch(94% 0.037 116.9)

  • #D1F4EB

    #D1F4EB

    oklch(94% 0.038 178.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBF3DD

    #DBF3DD

    oklch(94.1% 0.039 147.6)

  • #EDE7FF

    #EDE7FF

    oklch(94% 0.033 297.2)

  • #FFE3EB

    #FFE3EB

    oklch(94.1% 0.032 358.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBF3DD

    #DBF3DD

    oklch(94.1% 0.039 147.6)

  • #E3EBFF

    #E3EBFF

    oklch(94% 0.028 268.4)

  • #FFE4E0

    #FFE4E0

    oklch(94% 0.03 27.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBF3DD

    #DBF3DD

    oklch(94.1% 0.039 147.6)

  • #D8EFFF

    #D8EFFF

    oklch(94% 0.033 238.1)

  • #FAE3F9

    #FAE3F9

    oklch(94.1% 0.038 327.2)

  • #FFE6D4

    #FFE6D4

    oklch(94% 0.036 58)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBF3DD, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBF3DD in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.