#DBF3DB

Closest named color: Beige (#F5F5DC). oklch(94% 0.041 145.2), rgb(219, 243, 219).

Aa

Black text reads best on this color (17.85:1).

About this color

#DBF3DB is a very light, muted green. In OKLCH its lightness is 94%, its chroma 0.041 and its hue 145°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Beige (#F5F5DC), ΔE 0.034 away. Black text reads best on it, at 17.85:1.

Hue familyGreens
Lightnessvery light (94%)
Chromamuted (0.041)
Temperaturein between
Nearest nameBeige (#F5F5DC)
Black text17.85:1
White text1.17:1

Values

HEX#DBF3DB
RGBrgb(219, 243, 219)
HSLhsl(120, 50%, 91%)
OKLCHoklch(94% 0.041 145.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBF3DB 1.17:1 Fails Lc -9.9 Not readable
Black text on #DBF3DB 17.85:1 AAA Lc 95.1 Preferred for body text
#DBF3DB text on white 1.17:1 Fails Lc 8.5 Not readable
#DBF3DB text on black 17.85:1 AAA Lc -95.8 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F3F7F3

    oklch(97.2% 0.007 145.5)

  2. Step 100

    100 (this color)

    #DBF3DB

    oklch(94% 0.041 145.2)

  3. Step 200

    200

    #CEDFCE

    oklch(88.6% 0.029 145.3)

  4. Step 300

    300

    #ACCAAC

    oklch(80.9% 0.053 145.1)

  5. Step 400

    400

    #7FAF81

    oklch(70.7% 0.084 145.6)

  6. Step 500

    500

    #5D9B60

    oklch(63.2% 0.108 145.2)

  7. Step 600

    600

    #428547

    oklch(55.7% 0.116 145.3)

  8. Step 700

    700

    #337038

    oklch(49% 0.107 145.3)

  9. Step 800

    800

    #2B5C2F

    oklch(42.8% 0.09 145.4)

  10. Step 900

    900

    #284B2A

    oklch(37.7% 0.069 145.3)

  11. Step 950

    950

    #182C19

    oklch(27% 0.043 145.4)

Export this scale for Tailwind in the Tailwind colors tool

#DBF3DB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F4EEDA0.033
Deuteranopia (no green cones)#F0EBDC0.033
Tritanopia (no blue cones)#D9F1EC0.025
Achromatopsia (no color)#ECECEC0.041

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBF3DB

    #DBF3DB

    oklch(94% 0.041 145.2)

  • #FAE2FA

    #FAE2FA

    oklch(93.9% 0.041 325.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBF3DB

    #DBF3DB

    oklch(94% 0.041 145.2)

  • #EAEFD0

    #EAEFD0

    oklch(94% 0.041 114.6)

  • #D0F5EA

    #D0F5EA

    oklch(94.1% 0.041 175.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBF3DB

    #DBF3DB

    oklch(94% 0.041 145.2)

  • #ECE7FF

    #ECE7FF

    oklch(93.9% 0.033 295.3)

  • #FFE2EC

    #FFE2EC

    oklch(93.9% 0.034 354.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBF3DB

    #DBF3DB

    oklch(94% 0.041 145.2)

  • #E2EBFF

    #E2EBFF

    oklch(93.9% 0.029 266.4)

  • #FFE4E1

    #FFE4E1

    oklch(94% 0.03 25.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBF3DB

    #DBF3DB

    oklch(94% 0.041 145.2)

  • #D7EFFF

    #D7EFFF

    oklch(93.9% 0.033 237)

  • #FAE2FA

    #FAE2FA

    oklch(93.9% 0.041 325.9)

  • #FFE6D5

    #FFE6D5

    oklch(94.1% 0.036 56.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBF3DB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBF3DB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.