#DBF2D9

Closest named color: Beige (#F5F5DC). oklch(93.8% 0.041 143), rgb(219, 242, 217).

Aa

Black text reads best on this color (17.71:1).

About this color

#DBF2D9 is a very light, muted green. In OKLCH its lightness is 94%, its chroma 0.041 and its hue 143°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Beige (#F5F5DC), ΔE 0.036 away. Black text reads best on it, at 17.71:1.

Hue familyGreens
Lightnessvery light (94%)
Chromamuted (0.041)
Temperaturein between
Nearest nameBeige (#F5F5DC)
Black text17.71:1
White text1.18:1

Values

HEX#DBF2D9
RGBrgb(219, 242, 217)
HSLhsl(115, 49%, 90%)
OKLCHoklch(93.8% 0.041 143)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBF2D9 1.18:1 Fails Lc -10.5 Not readable
Black text on #DBF2D9 17.71:1 AAA Lc 94.6 Preferred for body text
#DBF2D9 text on white 1.18:1 Fails Lc 9.0 Not readable
#DBF2D9 text on black 17.71:1 AAA Lc -95.2 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F3F7F2

    oklch(97.2% 0.008 139.4)

  2. Step 100

    100 (this color)

    #DBF2D9

    oklch(93.8% 0.041 143)

  3. Step 200

    200

    #CEDECD

    oklch(88.4% 0.029 143.7)

  4. Step 300

    300

    #ADCAAB

    oklch(80.9% 0.053 143.3)

  5. Step 400

    400

    #81AF7E

    oklch(70.8% 0.086 143.1)

  6. Step 500

    500

    #609A5D

    oklch(63% 0.108 143.1)

  7. Step 600

    600

    #458443

    oklch(55.5% 0.117 143.2)

  8. Step 700

    700

    #367034

    oklch(49.1% 0.11 143.1)

  9. Step 800

    800

    #2E5B2C

    oklch(42.6% 0.09 143)

  10. Step 900

    900

    #294B28

    oklch(37.7% 0.07 143.4)

  11. Step 950

    950

    #192C18

    oklch(27% 0.044 143.1)

Export this scale for Tailwind in the Tailwind colors tool

#DBF2D9 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F3EDD80.032
Deuteranopia (no green cones)#EFEBDA0.031
Tritanopia (no blue cones)#D9F0EB0.026
Achromatopsia (no color)#ECECEC0.042

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBF2D9

    #DBF2D9

    oklch(93.8% 0.041 143)

  • #F8E2FB

    #F8E2FB

    oklch(93.8% 0.041 322.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBF2D9

    #DBF2D9

    oklch(93.8% 0.041 143)

  • #EAEECF

    #EAEECF

    oklch(93.8% 0.041 113.2)

  • #D0F4E8

    #D0F4E8

    oklch(93.8% 0.041 173.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBF2D9

    #DBF2D9

    oklch(93.8% 0.041 143)

  • #EBE7FF

    #EBE7FF

    oklch(93.8% 0.032 293.4)

  • #FFE1EC

    #FFE1EC

    oklch(93.7% 0.036 353.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBF2D9

    #DBF2D9

    oklch(93.8% 0.041 143)

  • #E0EBFF

    #E0EBFF

    oklch(93.8% 0.03 262.5)

  • #FFE3E1

    #FFE3E1

    oklch(93.8% 0.031 22.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBF2D9

    #DBF2D9

    oklch(93.8% 0.041 143)

  • #D4EFFF

    #D4EFFF

    oklch(93.7% 0.036 233.8)

  • #F8E2FB

    #F8E2FB

    oklch(93.8% 0.041 322.1)

  • #FFE4D4

    #FFE4D4

    oklch(93.7% 0.037 52.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBF2D9, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBF2D9 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.