#DBD6BF

Closest named color: Pale Oak (#DBCFB0). oklch(87.4% 0.031 96.9), rgb(219, 214, 191).

Aa

Black text reads best on this color (14.38:1).

About this color

#DBD6BF is a light, muted yellow. In OKLCH its lightness is 87%, its chroma 0.031 and its hue 97°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.022 away. Black text reads best on it, at 14.38:1.

Hue familyYellows
Lightnesslight (87%)
Chromamuted (0.031)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.38:1
White text1.46:1

Values

HEX#DBD6BF
RGBrgb(219, 214, 191)
HSLhsl(49, 28%, 80%)
OKLCHoklch(87.4% 0.031 96.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBD6BF 1.46:1 Fails Lc -24.9 Dividers and decoration only
Black text on #DBD6BF 14.38:1 AAA Lc 81.9 Fine for body text
#DBD6BF text on white 1.46:1 Fails Lc 21.9 Dividers and decoration only
#DBD6BF text on black 14.38:1 AAA Lc -81.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F6F5F1

    oklch(97% 0.005 95.1)

  2. Step 100

    100

    #ECEAE1

    oklch(93.6% 0.012 96.4)

  3. Step 200

    200 (this color)

    #DBD6BF

    oklch(87.4% 0.031 96.9)

  4. Step 300

    300

    #C8C1A4

    oklch(80.9% 0.04 95.9)

  5. Step 400

    400

    #ACA173

    oklch(70.7% 0.064 96.3)

  6. Step 500

    500

    #978A4D

    oklch(63.1% 0.083 97.6)

  7. Step 600

    600

    #82732F

    oklch(55.5% 0.09 96.9)

  8. Step 700

    700

    #6E6122

    oklch(49.2% 0.084 97.5)

  9. Step 800

    800

    #5A4F1E

    oklch(42.8% 0.069 96.7)

  10. Step 900

    900

    #4A421E

    oklch(37.8% 0.054 97.1)

  11. Step 950

    950

    #2B2712

    oklch(27.1% 0.035 98.8)

Export this scale for Tailwind in the Tailwind colors tool

#DBD6BF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBD4BE0.005
Deuteranopia (no green cones)#DDD6C00.003
Tritanopia (no blue cones)#E0D2CF0.029
Achromatopsia (no color)#D6D6D60.031

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBD6BF

    #DBD6BF

    oklch(87.4% 0.031 96.9)

  • #D0D4EB

    #D0D4EB

    oklch(87.4% 0.032 277.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBD6BF

    #DBD6BF

    oklch(87.4% 0.031 96.9)

  • #E4D2C0

    #E4D2C0

    oklch(87.4% 0.032 67.4)

  • #D0DAC4

    #D0DAC4

    oklch(87.5% 0.032 127.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBD6BF

    #DBD6BF

    oklch(87.4% 0.031 96.9)

  • #C6D8EA

    #C6D8EA

    oklch(87.4% 0.032 248.2)

  • #DBD1E6

    #DBD1E6

    oklch(87.5% 0.03 307.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBD6BF

    #DBD6BF

    oklch(87.4% 0.031 96.9)

  • #BFDBE3

    #BFDBE3

    oklch(87.3% 0.032 216.8)

  • #E4CEDD

    #E4CEDD

    oklch(87.4% 0.032 337.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBD6BF

    #DBD6BF

    oklch(87.4% 0.031 96.9)

  • #BFDDD9

    #BFDDD9

    oklch(87.4% 0.032 186.8)

  • #D0D4EB

    #D0D4EB

    oklch(87.4% 0.032 277.9)

  • #E9CDD2

    #E9CDD2

    oklch(87.3% 0.032 5.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBD6BF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBD6BF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.