#DBD6BD

Closest named color: Pale Oak (#DBCFB0). oklch(87.3% 0.034 97.7), rgb(219, 214, 189).

Aa

Black text reads best on this color (14.36:1).

About this color

#DBD6BD is a light, muted yellow. In OKLCH its lightness is 87%, its chroma 0.034 and its hue 98°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.020 away. Black text reads best on it, at 14.36:1.

Hue familyYellows
Lightnesslight (87%)
Chromamuted (0.034)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.36:1
White text1.46:1

Values

HEX#DBD6BD
RGBrgb(219, 214, 189)
HSLhsl(50, 29%, 80%)
OKLCHoklch(87.3% 0.034 97.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBD6BD 1.46:1 Fails Lc -24.9 Dividers and decoration only
Black text on #DBD6BD 14.36:1 AAA Lc 81.8 Fine for body text
#DBD6BD text on white 1.46:1 Fails Lc 21.9 Dividers and decoration only
#DBD6BD text on black 14.36:1 AAA Lc -81.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F6F5F1

    oklch(97% 0.005 95.1)

  2. Step 100

    100

    #ECEAE1

    oklch(93.6% 0.012 96.4)

  3. Step 200

    200 (this color)

    #DBD6BD

    oklch(87.3% 0.034 97.7)

  4. Step 300

    300

    #C8C1A2

    oklch(80.8% 0.043 96.7)

  5. Step 400

    400

    #ACA16E

    oklch(70.6% 0.07 97.5)

  6. Step 500

    500

    #988A47

    oklch(63.1% 0.089 97.8)

  7. Step 600

    600

    #837327

    oklch(55.6% 0.097 97.2)

  8. Step 700

    700

    #6F6119

    oklch(49.2% 0.09 97.8)

  9. Step 800

    800

    #5A4F18

    oklch(42.7% 0.074 97.8)

  10. Step 900

    900

    #4A421A

    oklch(37.8% 0.059 98.1)

  11. Step 950

    950

    #2B2710

    oklch(27.1% 0.038 99.6)

Export this scale for Tailwind in the Tailwind colors tool

#DBD6BD with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBD4BC0.005
Deuteranopia (no green cones)#DDD6BE0.003
Tritanopia (no blue cones)#E0D2CF0.031
Achromatopsia (no color)#D5D5D50.034

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBD6BD

    #DBD6BD

    oklch(87.3% 0.034 97.7)

  • #CFD4EC

    #CFD4EC

    oklch(87.3% 0.034 276.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBD6BD

    #DBD6BD

    oklch(87.3% 0.034 97.7)

  • #E5D2BE

    #E5D2BE

    oklch(87.4% 0.034 68.8)

  • #CFDAC2

    #CFDAC2

    oklch(87.3% 0.034 127.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBD6BD

    #DBD6BD

    oklch(87.3% 0.034 97.7)

  • #C4D8EB

    #C4D8EB

    oklch(87.3% 0.034 246.8)

  • #DBD0E7

    #DBD0E7

    oklch(87.3% 0.033 307.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBD6BD

    #DBD6BD

    oklch(87.3% 0.034 97.7)

  • #BEDBE4

    #BEDBE4

    oklch(87.3% 0.033 218.4)

  • #E5CDDD

    #E5CDDD

    oklch(87.3% 0.034 338)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBD6BD

    #DBD6BD

    oklch(87.3% 0.034 97.7)

  • #BDDDD9

    #BDDDD9

    oklch(87.3% 0.034 187.4)

  • #CFD4EC

    #CFD4EC

    oklch(87.3% 0.034 276.3)

  • #EACDD1

    #EACDD1

    oklch(87.4% 0.033 8.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBD6BD, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBD6BD in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.