#DBD4B2

Closest named color: Pale Oak (#DBCFB0). oklch(86.7% 0.046 97.6), rgb(219, 212, 178).

Aa

Black text reads best on this color (14.07:1).

About this color

#DBD4B2 is a light, muted yellow. In OKLCH its lightness is 87%, its chroma 0.046 and its hue 98°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.013 away. Black text reads best on it, at 14.07:1.

Hue familyYellows
Lightnesslight (87%)
Chromamuted (0.046)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.07:1
White text1.49:1

Values

HEX#DBD4B2
RGBrgb(219, 212, 178)
HSLhsl(50, 36%, 78%)
OKLCHoklch(86.7% 0.046 97.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBD4B2 1.49:1 Fails Lc -26.3 Dividers and decoration only
Black text on #DBD4B2 14.07:1 AAA Lc 80.6 Fine for body text
#DBD4B2 text on white 1.49:1 Fails Lc 23.1 Dividers and decoration only
#DBD4B2 text on black 14.07:1 AAA Lc -80.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F6F0

    oklch(97.2% 0.008 98.9)

  2. Step 100

    100

    #EDEADD

    oklch(93.6% 0.018 96.1)

  3. Step 200

    200 (this color)

    #DBD4B2

    oklch(86.7% 0.046 97.6)

  4. Step 300

    300

    #CBC196

    oklch(80.8% 0.059 96.5)

  5. Step 400

    400

    #B0A159

    oklch(70.6% 0.095 97.8)

  6. Step 500

    500

    #9E891F

    oklch(63.1% 0.12 97.2)

  7. Step 600

    600

    #867300

    oklch(55.7% 0.115 97.6)

  8. Step 700

    700

    #716000

    oklch(49.1% 0.101 97)

  9. Step 800

    800

    #5C4F00

    oklch(42.8% 0.088 98.3)

  10. Step 900

    900

    #4D4100

    oklch(37.6% 0.078 97.3)

  11. Step 950

    950

    #2D2605

    oklch(26.9% 0.05 97.1)

Export this scale for Tailwind in the Tailwind colors tool

#DBD4B2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBD2B00.005
Deuteranopia (no green cones)#DDD5B30.004
Tritanopia (no blue cones)#E2CFCA0.041
Achromatopsia (no color)#D3D3D30.046

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBD4B2

    #DBD4B2

    oklch(86.7% 0.046 97.6)

  • #CBD1F2

    #CBD1F2

    oklch(86.7% 0.046 277.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBD4B2

    #DBD4B2

    oklch(86.7% 0.046 97.6)

  • #E8CEB4

    #E8CEB4

    oklch(86.6% 0.046 67.2)

  • #CBD9B9

    #CBD9B9

    oklch(86.6% 0.046 126.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBD4B2

    #DBD4B2

    oklch(86.7% 0.046 97.6)

  • #BCD7F1

    #BCD7F1

    oklch(86.8% 0.046 247.4)

  • #DBCCEB

    #DBCCEB

    oklch(86.7% 0.045 307.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBD4B2

    #DBD4B2

    oklch(86.7% 0.046 97.6)

  • #B2DBE7

    #B2DBE7

    oklch(86.6% 0.046 217.5)

  • #E8C8DE

    #E8C8DE

    oklch(86.6% 0.046 337.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBD4B2

    #DBD4B2

    oklch(86.7% 0.046 97.6)

  • #B2DDD8

    #B2DDD8

    oklch(86.6% 0.045 187.7)

  • #CBD1F2

    #CBD1F2

    oklch(86.7% 0.046 277.3)

  • #EFC7CE

    #EFC7CE

    oklch(86.6% 0.046 6.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBD4B2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBD4B2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.