#DBD3AA

Closest named color: Pale Oak (#DBCFB0). oklch(86.3% 0.055 98.2), rgb(219, 211, 170).

Aa

Black text reads best on this color (13.91:1).

About this color

#DBD3AA is a light, muted yellow. In OKLCH its lightness is 86%, its chroma 0.055 and its hue 98°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.015 away. Black text reads best on it, at 13.91:1.

Hue familyYellows
Lightnesslight (86%)
Chromamuted (0.055)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.91:1
White text1.50:1

Values

HEX#DBD3AA
RGBrgb(219, 211, 170)
HSLhsl(50, 40%, 76%)
OKLCHoklch(86.3% 0.055 98.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBD3AA 1.50:1 Fails Lc -27.0 Dividers and decoration only
Black text on #DBD3AA 13.91:1 AAA Lc 80.0 Fine for body text
#DBD3AA text on white 1.50:1 Fails Lc 23.8 Dividers and decoration only
#DBD3AA text on black 13.91:1 AAA Lc -79.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F6EF

    oklch(97.2% 0.009 100)

  2. Step 100

    100

    #EDEADB

    oklch(93.5% 0.02 97.5)

  3. Step 200

    200 (this color)

    #DBD3AA

    oklch(86.3% 0.055 98.2)

  4. Step 300

    300

    #CCC28D

    oklch(80.9% 0.071 98.7)

  5. Step 400

    400

    #B3A146

    oklch(70.7% 0.113 98.2)

  6. Step 500

    500

    #9E8900

    oklch(63% 0.13 98.3)

  7. Step 600

    600

    #857300

    oklch(55.6% 0.115 98.3)

  8. Step 700

    700

    #706100

    oklch(49.2% 0.102 98.7)

  9. Step 800

    800

    #5C4F00

    oklch(42.8% 0.088 98.3)

  10. Step 900

    900

    #4D4100

    oklch(37.6% 0.078 97.3)

  11. Step 950

    950

    #2E2600

    oklch(27% 0.056 97.1)

Export this scale for Tailwind in the Tailwind colors tool

#DBD3AA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBD0A70.008
Deuteranopia (no green cones)#DED4AB0.005
Tritanopia (no blue cones)#E3CDC80.050
Achromatopsia (no color)#D2D2D20.055

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBD3AA

    #DBD3AA

    oklch(86.3% 0.055 98.2)

  • #C9CFF7

    #C9CFF7

    oklch(86.3% 0.056 278.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBD3AA

    #DBD3AA

    oklch(86.3% 0.055 98.2)

  • #EBCCAC

    #EBCCAC

    oklch(86.3% 0.055 67.9)

  • #C7D9B3

    #C7D9B3

    oklch(86.2% 0.055 128.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBD3AA

    #DBD3AA

    oklch(86.3% 0.055 98.2)

  • #B6D6F5

    #B6D6F5

    oklch(86.3% 0.055 247.6)

  • #DCC9EE

    #DCC9EE

    oklch(86.3% 0.054 308.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBD3AA

    #DBD3AA

    oklch(86.3% 0.055 98.2)

  • #AADBEA

    #AADBEA

    oklch(86.2% 0.055 218.5)

  • #EBC5DE

    #EBC5DE

    oklch(86.3% 0.054 338.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBD3AA

    #DBD3AA

    oklch(86.3% 0.055 98.2)

  • #A9DED9

    #A9DED9

    oklch(86.3% 0.055 189)

  • #C9CFF7

    #C9CFF7

    oklch(86.3% 0.056 278.4)

  • #F3C4CB

    #F3C4CB

    oklch(86.3% 0.054 8.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBD3AA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBD3AA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.