#DBD2B1

Closest named color: Pale Oak (#DBCFB0). oklch(86.2% 0.045 94.5), rgb(219, 210, 177).

Aa

Black text reads best on this color (13.86:1).

About this color

#DBD2B1 is a light, muted yellow. In OKLCH its lightness is 86%, its chroma 0.045 and its hue 95°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.008 away. Black text reads best on it, at 13.86:1.

Hue familyYellows
Lightnesslight (86%)
Chromamuted (0.045)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.86:1
White text1.51:1

Values

HEX#DBD2B1
RGBrgb(219, 210, 177)
HSLhsl(47, 37%, 78%)
OKLCHoklch(86.2% 0.045 94.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBD2B1 1.51:1 Fails Lc -27.2 Dividers and decoration only
Black text on #DBD2B1 13.86:1 AAA Lc 79.8 Fine for body text
#DBD2B1 text on white 1.51:1 Fails Lc 24.0 Dividers and decoration only
#DBD2B1 text on black 13.86:1 AAA Lc -79.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F0

    oklch(97% 0.007 88.6)

  2. Step 100

    100

    #EDEADE

    oklch(93.6% 0.016 95.2)

  3. Step 200

    200 (this color)

    #DBD2B1

    oklch(86.2% 0.045 94.5)

  4. Step 300

    300

    #CCC196

    oklch(80.9% 0.059 95.4)

  5. Step 400

    400

    #B3A05A

    oklch(70.7% 0.093 94.6)

  6. Step 500

    500

    #A18821

    oklch(63.2% 0.119 94.5)

  7. Step 600

    600

    #897100

    oklch(55.5% 0.114 94.1)

  8. Step 700

    700

    #735F00

    oklch(49.1% 0.101 94.6)

  9. Step 800

    800

    #5E4E00

    oklch(42.8% 0.088 95.4)

  10. Step 900

    900

    #4F4000

    oklch(37.6% 0.077 93.9)

  11. Step 950

    950

    #2E2606

    oklch(27% 0.049 94.9)

Export this scale for Tailwind in the Tailwind colors tool

#DBD2B1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D9D0AF0.006
Deuteranopia (no green cones)#DCD3B20.003
Tritanopia (no blue cones)#E2CDC90.041
Achromatopsia (no color)#D2D2D20.045

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBD2B1

    #DBD2B1

    oklch(86.2% 0.045 94.5)

  • #C8D0F0

    #C8D0F0

    oklch(86.2% 0.045 274.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBD2B1

    #DBD2B1

    oklch(86.2% 0.045 94.5)

  • #E7CCB4

    #E7CCB4

    oklch(86.2% 0.044 63.8)

  • #CBD7B7

    #CBD7B7

    oklch(86.1% 0.045 124.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBD2B1

    #DBD2B1

    oklch(86.2% 0.045 94.5)

  • #BAD6EE

    #BAD6EE

    oklch(86.3% 0.045 244.2)

  • #D8CBEA

    #D8CBEA

    oklch(86.2% 0.045 304.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBD2B1

    #DBD2B1

    oklch(86.2% 0.045 94.5)

  • #B1DAE4

    #B1DAE4

    oklch(86.2% 0.045 214.2)

  • #E5C7DE

    #E5C7DE

    oklch(86.2% 0.045 334.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBD2B1

    #DBD2B1

    oklch(86.2% 0.045 94.5)

  • #B2DCD5

    #B2DCD5

    oklch(86.3% 0.045 184)

  • #C8D0F0

    #C8D0F0

    oklch(86.2% 0.045 274.3)

  • #EDC6CE

    #EDC6CE

    oklch(86.2% 0.045 4.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBD2B1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBD2B1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.