#DBD1AA

Closest named color: Pale Oak (#DBCFB0). oklch(85.9% 0.053 95.3), rgb(219, 209, 170).

Aa

Black text reads best on this color (13.71:1).

About this color

#DBD1AA is a light, muted yellow. In OKLCH its lightness is 86%, its chroma 0.053 and its hue 95°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.011 away. Black text reads best on it, at 13.71:1.

Hue familyYellows
Lightnesslight (86%)
Chromamuted (0.053)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.71:1
White text1.53:1

Values

HEX#DBD1AA
RGBrgb(219, 209, 170)
HSLhsl(48, 40%, 76%)
OKLCHoklch(85.9% 0.053 95.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBD1AA 1.53:1 Fails Lc -27.9 Dividers and decoration only
Black text on #DBD1AA 13.71:1 AAA Lc 79.2 Fine for body text
#DBD1AA text on white 1.53:1 Fails Lc 24.6 Dividers and decoration only
#DBD1AA text on black 13.71:1 AAA Lc -78.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5EF

    oklch(97% 0.008 91.5)

  2. Step 100

    100

    #EEEADC

    oklch(93.6% 0.019 93.7)

  3. Step 200

    200 (this color)

    #DBD1AA

    oklch(85.9% 0.053 95.3)

  4. Step 300

    300

    #CEC18F

    oklch(80.9% 0.068 95.3)

  5. Step 400

    400

    #B5A04A

    oklch(70.7% 0.109 95.7)

  6. Step 500

    500

    #A28800

    oklch(63.2% 0.13 95.4)

  7. Step 600

    600

    #887200

    oklch(55.6% 0.114 95.6)

  8. Step 700

    700

    #725F00

    oklch(49% 0.101 95.4)

  9. Step 800

    800

    #5E4E00

    oklch(42.8% 0.088 95.4)

  10. Step 900

    900

    #4E4100

    oklch(37.8% 0.078 96.2)

  11. Step 950

    950

    #2F2600

    oklch(27.1% 0.056 95.5)

Export this scale for Tailwind in the Tailwind colors tool

#DBD1AA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D9CFA80.006
Deuteranopia (no green cones)#DCD2AB0.003
Tritanopia (no blue cones)#E3CBC60.048
Achromatopsia (no color)#D1D1D10.053

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBD1AA

    #DBD1AA

    oklch(85.9% 0.053 95.3)

  • #C6CFF4

    #C6CFF4

    oklch(86% 0.052 274.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBD1AA

    #DBD1AA

    oklch(85.9% 0.053 95.3)

  • #EACAAD

    #EACAAD

    oklch(85.9% 0.053 64.2)

  • #C8D7B2

    #C8D7B2

    oklch(85.8% 0.052 125.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBD1AA

    #DBD1AA

    oklch(85.9% 0.053 95.3)

  • #B5D5F2

    #B5D5F2

    oklch(85.9% 0.053 245.8)

  • #D9C8ED

    #D9C8ED

    oklch(85.8% 0.054 306)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBD1AA

    #DBD1AA

    oklch(85.9% 0.053 95.3)

  • #AADAE7

    #AADAE7

    oklch(85.9% 0.053 216.1)

  • #E8C4DE

    #E8C4DE

    oklch(85.9% 0.053 336)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBD1AA

    #DBD1AA

    oklch(85.9% 0.053 95.3)

  • #AADCD5

    #AADCD5

    oklch(85.8% 0.053 185.7)

  • #C6CFF4

    #C6CFF4

    oklch(86% 0.052 274.5)

  • #F0C3CC

    #F0C3CC

    oklch(85.9% 0.053 4.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBD1AA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBD1AA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.