#DBD0BB

Closest named color: Pale Oak (#DBCFB0). oklch(86.1% 0.031 83.6), rgb(219, 208, 187).

Aa

Black text reads best on this color (13.75:1).

About this color

#DBD0BB is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.031 and its hue 84°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.014 away. Black text reads best on it, at 13.75:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.031)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.75:1
White text1.52:1

Values

HEX#DBD0BB
RGBrgb(219, 208, 187)
HSLhsl(39, 31%, 80%)
OKLCHoklch(86.1% 0.031 83.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBD0BB 1.52:1 Fails Lc -27.7 Dividers and decoration only
Black text on #DBD0BB 13.75:1 AAA Lc 79.3 Fine for body text
#DBD0BB text on white 1.52:1 Fails Lc 24.5 Dividers and decoration only
#DBD0BB text on black 13.75:1 AAA Lc -78.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F1

    oklch(97.1% 0.006 84.6)

  2. Step 100

    100

    #EDE9E1

    oklch(93.5% 0.012 84.6)

  3. Step 200

    200 (this color)

    #DBD0BB

    oklch(86.1% 0.031 83.6)

  4. Step 300

    300

    #CDBFA4

    oklch(80.9% 0.04 83.8)

  5. Step 400

    400

    #B49E73

    oklch(70.8% 0.064 83.8)

  6. Step 500

    500

    #A1854E

    oklch(63% 0.081 83.2)

  7. Step 600

    600

    #8C6E30

    oklch(55.5% 0.088 83.2)

  8. Step 700

    700

    #775C23

    oklch(49.1% 0.082 83.2)

  9. Step 800

    800

    #614B1F

    oklch(42.6% 0.067 82.4)

  10. Step 900

    900

    #4F3F1F

    oklch(37.7% 0.052 83.3)

  11. Step 950

    950

    #2E2513

    oklch(27% 0.033 83.8)

Export this scale for Tailwind in the Tailwind colors tool

#DBD0BB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CFBA0.008
Deuteranopia (no green cones)#D8D2BC0.006
Tritanopia (no blue cones)#E1CCCA0.028
Achromatopsia (no color)#D1D1D10.031

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBD0BB

    #DBD0BB

    oklch(86.1% 0.031 83.6)

  • #C7D2E6

    #C7D2E6

    oklch(86.2% 0.03 262.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBD0BB

    #DBD0BB

    oklch(86.1% 0.031 83.6)

  • #E2CCBF

    #E2CCBF

    oklch(86% 0.031 52.7)

  • #D1D4BD

    #D1D4BD

    oklch(86.1% 0.031 113.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBD0BB

    #DBD0BB

    oklch(86.1% 0.031 83.6)

  • #BED5E3

    #BED5E3

    oklch(86% 0.031 234.5)

  • #D2CEE4

    #D2CEE4

    oklch(86.1% 0.03 294.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBD0BB

    #DBD0BB

    oklch(86.1% 0.031 83.6)

  • #BBD8DA

    #BBD8DA

    oklch(86.2% 0.031 201.7)

  • #DCCBDD

    #DCCBDD

    oklch(86.1% 0.031 324.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBD0BB

    #DBD0BB

    oklch(86.1% 0.031 83.6)

  • #BED8CF

    #BED8CF

    oklch(86% 0.03 172.7)

  • #C7D2E6

    #C7D2E6

    oklch(86.2% 0.03 262.5)

  • #E3C9D3

    #E3C9D3

    oklch(86% 0.032 352.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBD0BB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBD0BB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.