#DBD0BA

Closest named color: Pale Oak (#DBCFB0). oklch(86.1% 0.032 84.6), rgb(219, 208, 186).

Aa

Black text reads best on this color (13.74:1).

About this color

#DBD0BA is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.032 and its hue 85°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.013 away. Black text reads best on it, at 13.74:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.032)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.74:1
White text1.52:1

Values

HEX#DBD0BA
RGBrgb(219, 208, 186)
HSLhsl(40, 31%, 79%)
OKLCHoklch(86.1% 0.032 84.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBD0BA 1.52:1 Fails Lc -27.7 Dividers and decoration only
Black text on #DBD0BA 13.74:1 AAA Lc 79.3 Fine for body text
#DBD0BA text on white 1.52:1 Fails Lc 24.5 Dividers and decoration only
#DBD0BA text on black 13.74:1 AAA Lc -78.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F1

    oklch(97.1% 0.006 84.6)

  2. Step 100

    100

    #EDE9E1

    oklch(93.5% 0.012 84.6)

  3. Step 200

    200 (this color)

    #DBD0BA

    oklch(86.1% 0.032 84.6)

  4. Step 300

    300

    #CDBFA3

    oklch(80.9% 0.041 84.6)

  5. Step 400

    400

    #B49E71

    oklch(70.8% 0.066 84.7)

  6. Step 500

    500

    #A1854B

    oklch(63% 0.084 84.2)

  7. Step 600

    600

    #8C6F2C

    oklch(55.7% 0.092 85.3)

  8. Step 700

    700

    #775C1F

    oklch(49% 0.085 84.3)

  9. Step 800

    800

    #614C1C

    oklch(42.8% 0.071 85.1)

  10. Step 900

    900

    #4F3F1D

    oklch(37.7% 0.055 84.4)

  11. Step 950

    950

    #2E2512

    oklch(26.9% 0.034 84.8)

Export this scale for Tailwind in the Tailwind colors tool

#DBD0BA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CFB90.008
Deuteranopia (no green cones)#D9D2BB0.005
Tritanopia (no blue cones)#E1CCCA0.029
Achromatopsia (no color)#D1D1D10.032

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBD0BA

    #DBD0BA

    oklch(86.1% 0.032 84.6)

  • #C7D1E7

    #C7D1E7

    oklch(86% 0.032 266.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBD0BA

    #DBD0BA

    oklch(86.1% 0.032 84.6)

  • #E3CCBE

    #E3CCBE

    oklch(86.1% 0.032 53.4)

  • #D0D4BC

    #D0D4BC

    oklch(86% 0.033 114.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBD0BA

    #DBD0BA

    oklch(86.1% 0.032 84.6)

  • #BED5E3

    #BED5E3

    oklch(86% 0.031 234.5)

  • #D2CEE5

    #D2CEE5

    oklch(86.2% 0.032 293.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBD0BA

    #DBD0BA

    oklch(86.1% 0.032 84.6)

  • #BAD8DB

    #BAD8DB

    oklch(86.1% 0.032 203.9)

  • #DCCADD

    #DCCADD

    oklch(85.9% 0.032 324.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBD0BA

    #DBD0BA

    oklch(86.1% 0.032 84.6)

  • #BDD8D0

    #BDD8D0

    oklch(86% 0.031 175.8)

  • #C7D1E7

    #C7D1E7

    oklch(86% 0.032 266.1)

  • #E3C9D2

    #E3C9D2

    oklch(86% 0.031 354.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBD0BA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBD0BA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.