#DBD0AF

Closest named color: Pale Oak (#DBCFB0). oklch(85.8% 0.046 91.8), rgb(219, 208, 175).

Aa

Black text reads best on this color (13.65:1).

About this color

#DBD0AF is a light, muted yellow. In OKLCH its lightness is 86%, its chroma 0.046 and its hue 92°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.003 away. Black text reads best on it, at 13.65:1.

Hue familyYellows
Lightnesslight (86%)
Chromamuted (0.046)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.65:1
White text1.53:1

Values

HEX#DBD0AF
RGBrgb(219, 208, 175)
HSLhsl(45, 38%, 77%)
OKLCHoklch(85.8% 0.046 91.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBD0AF 1.53:1 Fails Lc -28.1 Dividers and decoration only
Black text on #DBD0AF 13.65:1 AAA Lc 78.9 Fine for body text
#DBD0AF text on white 1.53:1 Fails Lc 24.9 Dividers and decoration only
#DBD0AF text on black 13.65:1 AAA Lc -78.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F0

    oklch(97% 0.007 88.6)

  2. Step 100

    100

    #EEEADD

    oklch(93.7% 0.018 92.7)

  3. Step 200

    200 (this color)

    #DBD0AF

    oklch(85.8% 0.046 91.8)

  4. Step 300

    300

    #CEC096

    oklch(80.9% 0.058 91.8)

  5. Step 400

    400

    #B69F59

    oklch(70.8% 0.094 91.7)

  6. Step 500

    500

    #A4861D

    oklch(63.1% 0.12 91.5)

  7. Step 600

    600

    #8B7000

    oklch(55.5% 0.114 92)

  8. Step 700

    700

    #755E00

    oklch(49.1% 0.1 92.1)

  9. Step 800

    800

    #604D00

    oklch(42.7% 0.087 92.5)

  10. Step 900

    900

    #504000

    oklch(37.8% 0.077 92.8)

  11. Step 950

    950

    #2F2505

    oklch(26.9% 0.049 91.2)

Export this scale for Tailwind in the Tailwind colors tool

#DBD0AF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8CEAD0.007
Deuteranopia (no green cones)#DBD2B00.005
Tritanopia (no blue cones)#E3CBC70.041
Achromatopsia (no color)#D0D0D00.046

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBD0AF

    #DBD0AF

    oklch(85.8% 0.046 91.8)

  • #C5CFEF

    #C5CFEF

    oklch(85.7% 0.046 271.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBD0AF

    #DBD0AF

    oklch(85.8% 0.046 91.8)

  • #E7CAB3

    #E7CAB3

    oklch(85.7% 0.045 60.6)

  • #CBD6B5

    #CBD6B5

    oklch(85.9% 0.046 122.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBD0AF

    #DBD0AF

    oklch(85.8% 0.046 91.8)

  • #B7D5EC

    #B7D5EC

    oklch(85.8% 0.045 241.1)

  • #D5CAEA

    #D5CAEA

    oklch(85.8% 0.045 301.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBD0AF

    #DBD0AF

    oklch(85.8% 0.046 91.8)

  • #AFD9E2

    #AFD9E2

    oklch(85.8% 0.046 212.2)

  • #E3C6DE

    #E3C6DE

    oklch(85.8% 0.046 331.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBD0AF

    #DBD0AF

    oklch(85.8% 0.046 91.8)

  • #B0DBD2

    #B0DBD2

    oklch(85.8% 0.047 181)

  • #C5CFEF

    #C5CFEF

    oklch(85.7% 0.046 271.7)

  • #EBC5CE

    #EBC5CE

    oklch(85.9% 0.045 2.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBD0AF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBD0AF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.