#DBCFB7

Closest named color: Pale Oak (#DBCFB0). oklch(85.8% 0.035 84.6), rgb(219, 207, 183).

Aa

Black text reads best on this color (13.62:1).

About this color

#DBCFB7 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.035 and its hue 85°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.009 away. Black text reads best on it, at 13.62:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.035)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.62:1
White text1.54:1

Values

HEX#DBCFB7
RGBrgb(219, 207, 183)
HSLhsl(40, 33%, 79%)
OKLCHoklch(85.8% 0.035 84.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBCFB7 1.54:1 Fails Lc -28.3 Dividers and decoration only
Black text on #DBCFB7 13.62:1 AAA Lc 78.8 Fine for body text
#DBCFB7 text on white 1.54:1 Fails Lc 25.0 Dividers and decoration only
#DBCFB7 text on black 13.62:1 AAA Lc -78.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F1

    oklch(97.1% 0.006 84.6)

  2. Step 100

    100

    #EEE9E0

    oklch(93.5% 0.013 82.4)

  3. Step 200

    200 (this color)

    #DBCFB7

    oklch(85.8% 0.035 84.6)

  4. Step 300

    300

    #CEBFA0

    oklch(80.9% 0.045 85.2)

  5. Step 400

    400

    #B69D6C

    oklch(70.7% 0.072 83.7)

  6. Step 500

    500

    #A38544

    oklch(63.1% 0.091 84.8)

  7. Step 600

    600

    #8E6E22

    oklch(55.6% 0.1 84.9)

  8. Step 700

    700

    #795C13

    oklch(49.2% 0.093 85.1)

  9. Step 800

    800

    #624B14

    oklch(42.6% 0.077 85)

  10. Step 900

    900

    #503F18

    oklch(37.7% 0.06 85.5)

  11. Step 950

    950

    #2F250F

    oklch(27% 0.038 85.3)

Export this scale for Tailwind in the Tailwind colors tool

#DBCFB7 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5CEB60.009
Deuteranopia (no green cones)#D8D1B80.006
Tritanopia (no blue cones)#E2CBC80.031
Achromatopsia (no color)#D0D0D00.035

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBCFB7

    #DBCFB7

    oklch(85.8% 0.035 84.6)

  • #C5D1E8

    #C5D1E8

    oklch(85.9% 0.035 263.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBCFB7

    #DBCFB7

    oklch(85.8% 0.035 84.6)

  • #E3CBBB

    #E3CBBB

    oklch(85.8% 0.035 55.9)

  • #CFD3BA

    #CFD3BA

    oklch(85.7% 0.034 114.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBCFB7

    #DBCFB7

    oklch(85.8% 0.035 84.6)

  • #BBD5E4

    #BBD5E4

    oklch(85.8% 0.035 233.1)

  • #D1CCE6

    #D1CCE6

    oklch(85.7% 0.036 294.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBCFB7

    #DBCFB7

    oklch(85.8% 0.035 84.6)

  • #B7D7DB

    #B7D7DB

    oklch(85.7% 0.034 205.8)

  • #DCC9DD

    #DCC9DD

    oklch(85.8% 0.034 324.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBCFB7

    #DBCFB7

    oklch(85.8% 0.035 84.6)

  • #BAD8CF

    #BAD8CF

    oklch(85.8% 0.034 175.4)

  • #C5D1E8

    #C5D1E8

    oklch(85.9% 0.035 263.6)

  • #E4C7D1

    #E4C7D1

    oklch(85.7% 0.035 355)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBCFB7, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBCFB7 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.