#DBCEB5

Closest named color: Pale Oak (#DBCFB0). oklch(85.5% 0.037 83.8), rgb(219, 206, 181).

Aa

Black text reads best on this color (13.50:1).

About this color

#DBCEB5 is a light, muted orange. In OKLCH its lightness is 86%, its chroma 0.037 and its hue 84°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.008 away. Black text reads best on it, at 13.50:1.

Hue familyOranges
Lightnesslight (86%)
Chromamuted (0.037)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.50:1
White text1.55:1

Values

HEX#DBCEB5
RGBrgb(219, 206, 181)
HSLhsl(39, 35%, 78%)
OKLCHoklch(85.5% 0.037 83.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBCEB5 1.55:1 Fails Lc -28.8 Dividers and decoration only
Black text on #DBCEB5 13.50:1 AAA Lc 78.3 Fine for body text
#DBCEB5 text on white 1.55:1 Fails Lc 25.5 Dividers and decoration only
#DBCEB5 text on black 13.50:1 AAA Lc -77.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F1

    oklch(97.1% 0.006 84.6)

  2. Step 100

    100

    #EEE9E0

    oklch(93.5% 0.013 82.4)

  3. Step 200

    200 (this color)

    #DBCEB5

    oklch(85.5% 0.037 83.8)

  4. Step 300

    300

    #CFBF9F

    oklch(81% 0.047 84.5)

  5. Step 400

    400

    #B79D69

    oklch(70.7% 0.076 84)

  6. Step 500

    500

    #A5843F

    oklch(63.1% 0.096 83.7)

  7. Step 600

    600

    #906D1A

    oklch(55.6% 0.105 83.9)

  8. Step 700

    700

    #7B5B0A

    oklch(49.2% 0.097 83.6)

  9. Step 800

    800

    #644A0E

    oklch(42.6% 0.081 83.1)

  10. Step 900

    900

    #513E15

    oklch(37.6% 0.063 83.7)

  11. Step 950

    950

    #30250E

    oklch(27.1% 0.04 84)

Export this scale for Tailwind in the Tailwind colors tool

#DBCEB5 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5CDB40.009
Deuteranopia (no green cones)#D8D1B60.008
Tritanopia (no blue cones)#E2C9C70.034
Achromatopsia (no color)#CFCFCF0.037

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBCEB5

    #DBCEB5

    oklch(85.5% 0.037 83.8)

  • #C3D0E8

    #C3D0E8

    oklch(85.5% 0.036 262.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBCEB5

    #DBCEB5

    oklch(85.5% 0.037 83.8)

  • #E4CABA

    #E4CABA

    oklch(85.6% 0.037 53.7)

  • #CFD3B8

    #CFD3B8

    oklch(85.7% 0.037 114)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBCEB5

    #DBCEB5

    oklch(85.5% 0.037 83.8)

  • #B9D4E4

    #B9D4E4

    oklch(85.5% 0.037 233.9)

  • #D0CBE6

    #D0CBE6

    oklch(85.4% 0.037 294.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBCEB5

    #DBCEB5

    oklch(85.5% 0.037 83.8)

  • #B5D7DA

    #B5D7DA

    oklch(85.5% 0.036 203.1)

  • #DCC8DD

    #DCC8DD

    oklch(85.6% 0.036 324.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBCEB5

    #DBCEB5

    oklch(85.5% 0.037 83.8)

  • #B8D8CD

    #B8D8CD

    oklch(85.6% 0.037 172.6)

  • #C3D0E8

    #C3D0E8

    oklch(85.5% 0.036 262.8)

  • #E4C6D1

    #E4C6D1

    oklch(85.5% 0.037 353.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBCEB5, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBCEB5 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.