#DBCEA0

Closest named color: Pale Oak (#DBCFB0). oklch(85.1% 0.062 94.2), rgb(219, 206, 160).

Aa

Black text reads best on this color (13.34:1).

About this color

#DBCEA0 is a light, muted yellow. In OKLCH its lightness is 85%, its chroma 0.062 and its hue 94°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.020 away. Black text reads best on it, at 13.34:1.

Hue familyYellows
Lightnesslight (85%)
Chromamuted (0.062)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.34:1
White text1.57:1

Values

HEX#DBCEA0
RGBrgb(219, 206, 160)
HSLhsl(47, 45%, 74%)
OKLCHoklch(85.1% 0.062 94.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBCEA0 1.57:1 Fails Lc -29.5 Dividers and decoration only
Black text on #DBCEA0 13.34:1 AAA Lc 77.7 Fine for body text
#DBCEA0 text on white 1.57:1 Fails Lc 26.1 Dividers and decoration only
#DBCEA0 text on black 13.34:1 AAA Lc -76.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5EE

    oklch(97.1% 0.01 87.5)

  2. Step 100

    100

    #EFEAD9

    oklch(93.6% 0.023 93.3)

  3. Step 200

    200 (this color)

    #DBCEA0

    oklch(85.1% 0.062 94.2)

  4. Step 300

    300

    #D1C085

    oklch(80.8% 0.079 93.9)

  5. Step 400

    400

    #BB9F31

    oklch(70.8% 0.128 94.2)

  6. Step 500

    500

    #A38700

    oklch(63.1% 0.129 94.2)

  7. Step 600

    600

    #897100

    oklch(55.5% 0.114 94.1)

  8. Step 700

    700

    #735F00

    oklch(49.1% 0.101 94.6)

  9. Step 800

    800

    #5F4D00

    oklch(42.6% 0.087 93.4)

  10. Step 900

    900

    #4F4000

    oklch(37.6% 0.077 93.9)

  11. Step 950

    950

    #2F2600

    oklch(27.1% 0.056 95.5)

Export this scale for Tailwind in the Tailwind colors tool

#DBCEA0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D8CC9D0.007
Deuteranopia (no green cones)#DBD0A10.005
Tritanopia (no blue cones)#E4C7C20.057
Achromatopsia (no color)#CECECE0.062

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBCEA0

    #DBCEA0

    oklch(85.1% 0.062 94.2)

  • #C1CCF8

    #C1CCF8

    oklch(85.1% 0.063 274)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBCEA0

    #DBCEA0

    oklch(85.1% 0.062 94.2)

  • #ECC6A4

    #ECC6A4

    oklch(85.1% 0.063 63.7)

  • #C5D6A9

    #C5D6A9

    oklch(85.2% 0.063 124.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBCEA0

    #DBCEA0

    oklch(85.1% 0.062 94.2)

  • #ACD3F4

    #ACD3F4

    oklch(85% 0.062 244.1)

  • #D7C4F0

    #D7C4F0

    oklch(85% 0.064 304.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBCEA0

    #DBCEA0

    oklch(85.1% 0.062 94.2)

  • #9FD9E7

    #9FD9E7

    oklch(85% 0.062 214.3)

  • #E8BFDF

    #E8BFDF

    oklch(85% 0.063 333.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBCEA0

    #DBCEA0

    oklch(85.1% 0.062 94.2)

  • #A0DCD3

    #A0DCD3

    oklch(85.1% 0.062 184.6)

  • #C1CCF8

    #C1CCF8

    oklch(85.1% 0.063 274)

  • #F3BEC9

    #F3BEC9

    oklch(85.2% 0.062 4.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBCEA0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBCEA0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.