#DBCE91

Closest named color: Sand (#E2CA76). oklch(84.8% 0.08 97.6), rgb(219, 206, 145).

Aa

Black text reads best on this color (13.24:1).

About this color

#DBCE91 is a light, moderately saturated yellow. In OKLCH its lightness is 85%, its chroma 0.080 and its hue 98°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.029 away. Black text reads best on it, at 13.24:1.

Hue familyYellows
Lightnesslight (85%)
Chromamoderately saturated (0.080)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.24:1
White text1.58:1

Values

HEX#DBCE91
RGBrgb(219, 206, 145)
HSLhsl(49, 51%, 71%)
OKLCHoklch(84.8% 0.08 97.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBCE91 1.58:1 Fails Lc -30.0 Dividers and decoration only
Black text on #DBCE91 13.24:1 AAA Lc 77.3 Fine for body text
#DBCE91 text on white 1.58:1 Fails Lc 26.5 Dividers and decoration only
#DBCE91 text on black 13.24:1 AAA Lc -76.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F6EB

    oklch(97.2% 0.015 98.3)

  2. Step 100

    100

    #EFEAD4

    oklch(93.5% 0.03 96.4)

  3. Step 200

    200 (this color)

    #DBCE91

    oklch(84.8% 0.08 97.6)

  4. Step 300

    300

    #D3C171

    oklch(80.9% 0.103 97)

  5. Step 400

    400

    #BAA000

    oklch(70.7% 0.146 97.5)

  6. Step 500

    500

    #9F8900

    oklch(63.1% 0.13 97.8)

  7. Step 600

    600

    #867300

    oklch(55.7% 0.115 97.6)

  8. Step 700

    700

    #716000

    oklch(49.1% 0.101 97)

  9. Step 800

    800

    #5C4F00

    oklch(42.8% 0.088 98.3)

  10. Step 900

    900

    #4D4100

    oklch(37.6% 0.078 97.3)

  11. Step 950

    950

    #2E2600

    oklch(27% 0.056 97.1)

Export this scale for Tailwind in the Tailwind colors tool

#DBCE91 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DACB8D0.008
Deuteranopia (no green cones)#DECF930.006
Tritanopia (no blue cones)#E6C5BE0.073
Achromatopsia (no color)#CDCDCD0.080

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBCE91

    #DBCE91

    oklch(84.8% 0.08 97.6)

  • #C0C9FF

    #C0C9FF

    oklch(84.7% 0.076 277.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBCE91

    #DBCE91

    oklch(84.8% 0.08 97.6)

  • #F1C494

    #F1C494

    oklch(84.9% 0.081 68.2)

  • #BED79F

    #BED79F

    oklch(84.6% 0.08 127.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBCE91

    #DBCE91

    oklch(84.8% 0.08 97.6)

  • #A4D2FF

    #A4D2FF

    oklch(84.7% 0.08 248.2)

  • #DBC0F6

    #DBC0F6

    oklch(84.8% 0.079 307.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBCE91

    #DBCE91

    oklch(84.8% 0.08 97.6)

  • #8FDAF0

    #8FDAF0

    oklch(84.7% 0.08 218.3)

  • #F0B9E0

    #F0B9E0

    oklch(84.7% 0.081 337.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBCE91

    #DBCE91

    oklch(84.8% 0.08 97.6)

  • #8EDED6

    #8EDED6

    oklch(84.7% 0.08 187.8)

  • #C0C9FF

    #C0C9FF

    oklch(84.7% 0.076 277.3)

  • #FCB8C3

    #FCB8C3

    oklch(84.8% 0.08 8.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBCE91, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBCE91 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.