#DBCDB8

Closest named color: Pale Oak (#DBCFB0). oklch(85.4% 0.032 78.1), rgb(219, 205, 184).

Aa

Black text reads best on this color (13.43:1).

About this color

#DBCDB8 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.032 and its hue 78°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.014 away. Black text reads best on it, at 13.43:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.032)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.43:1
White text1.56:1

Values

HEX#DBCDB8
RGBrgb(219, 205, 184)
HSLhsl(36, 33%, 79%)
OKLCHoklch(85.4% 0.032 78.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBCDB8 1.56:1 Fails Lc -29.1 Dividers and decoration only
Black text on #DBCDB8 13.43:1 AAA Lc 78.0 Fine for body text
#DBCDB8 text on white 1.56:1 Fails Lc 25.8 Dividers and decoration only
#DBCDB8 text on black 13.43:1 AAA Lc -77.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F1

    oklch(97.1% 0.006 84.6)

  2. Step 100

    100

    #EEE9E1

    oklch(93.6% 0.012 79.8)

  3. Step 200

    200 (this color)

    #DBCDB8

    oklch(85.4% 0.032 78.1)

  4. Step 300

    300

    #D0BEA3

    oklch(80.9% 0.042 78)

  5. Step 400

    400

    #B89C71

    oklch(70.7% 0.067 78)

  6. Step 500

    500

    #A6834B

    oklch(63.1% 0.085 78)

  7. Step 600

    600

    #916C2D

    oklch(55.6% 0.093 78)

  8. Step 700

    700

    #7B5A1F

    oklch(49.1% 0.086 78.5)

  9. Step 800

    800

    #644A1C

    oklch(42.7% 0.071 78.9)

  10. Step 900

    900

    #523E1D

    oklch(37.8% 0.056 78.3)

  11. Step 950

    950

    #302412

    oklch(26.9% 0.035 76.5)

Export this scale for Tailwind in the Tailwind colors tool

#DBCDB8 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D3CDB70.011
Deuteranopia (no green cones)#D7D0B90.009
Tritanopia (no blue cones)#E2C9C70.028
Achromatopsia (no color)#CFCFCF0.032

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBCDB8

    #DBCDB8

    oklch(85.4% 0.032 78.1)

  • #C2D0E5

    #C2D0E5

    oklch(85.4% 0.033 258.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBCDB8

    #DBCDB8

    oklch(85.4% 0.032 78.1)

  • #E2C9BD

    #E2C9BD

    oklch(85.4% 0.033 47.3)

  • #D1D1B9

    #D1D1B9

    oklch(85.4% 0.032 107.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBCDB8

    #DBCDB8

    oklch(85.4% 0.032 78.1)

  • #BAD4E0

    #BAD4E0

    oklch(85.4% 0.032 227.3)

  • #CDCCE4

    #CDCCE4

    oklch(85.3% 0.033 287.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBCDB8

    #DBCDB8

    oklch(85.4% 0.032 78.1)

  • #B8D6D7

    #B8D6D7

    oklch(85.4% 0.032 199)

  • #D8C9DD

    #D8C9DD

    oklch(85.4% 0.032 317.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBCDB8

    #DBCDB8

    oklch(85.4% 0.032 78.1)

  • #BCD6CB

    #BCD6CB

    oklch(85.4% 0.032 168.2)

  • #C2D0E5

    #C2D0E5

    oklch(85.4% 0.033 258.4)

  • #E0C7D3

    #E0C7D3

    oklch(85.4% 0.032 347.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBCDB8, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBCDB8 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.