#DBCDB5

Closest named color: Pale Oak (#DBCFB0). oklch(85.3% 0.036 81.3), rgb(219, 205, 181).

Aa

Black text reads best on this color (13.41:1).

About this color

#DBCDB5 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.036 and its hue 81°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.010 away. Black text reads best on it, at 13.41:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.036)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.41:1
White text1.56:1

Values

HEX#DBCDB5
RGBrgb(219, 205, 181)
HSLhsl(38, 35%, 78%)
OKLCHoklch(85.3% 0.036 81.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBCDB5 1.56:1 Fails Lc -29.3 Dividers and decoration only
Black text on #DBCDB5 13.41:1 AAA Lc 77.9 Fine for body text
#DBCDB5 text on white 1.56:1 Fails Lc 25.9 Dividers and decoration only
#DBCDB5 text on black 13.41:1 AAA Lc -77.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F1

    oklch(97.1% 0.006 84.6)

  2. Step 100

    100

    #EEE9E0

    oklch(93.5% 0.013 82.4)

  3. Step 200

    200 (this color)

    #DBCDB5

    oklch(85.3% 0.036 81.3)

  4. Step 300

    300

    #D0BE9F

    oklch(80.9% 0.047 81.3)

  5. Step 400

    400

    #B89C6B

    oklch(70.6% 0.074 81.1)

  6. Step 500

    500

    #A78342

    oklch(63.1% 0.094 80.4)

  7. Step 600

    600

    #926C1E

    oklch(55.6% 0.103 80.9)

  8. Step 700

    700

    #7C5A0F

    oklch(49.1% 0.096 81.2)

  9. Step 800

    800

    #654A12

    oklch(42.8% 0.079 81.2)

  10. Step 900

    900

    #523E17

    oklch(37.7% 0.061 81.6)

  11. Step 950

    950

    #30240F

    oklch(26.9% 0.038 80)

Export this scale for Tailwind in the Tailwind colors tool

#DBCDB5 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CCB40.011
Deuteranopia (no green cones)#D7D0B60.009
Tritanopia (no blue cones)#E2C9C60.031
Achromatopsia (no color)#CFCFCF0.036

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBCDB5

    #DBCDB5

    oklch(85.3% 0.036 81.3)

  • #C2D0E7

    #C2D0E7

    oklch(85.4% 0.035 260.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBCDB5

    #DBCDB5

    oklch(85.3% 0.036 81.3)

  • #E3C9BA

    #E3C9BA

    oklch(85.4% 0.036 51.9)

  • #CFD2B7

    #CFD2B7

    oklch(85.4% 0.037 112.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBCDB5

    #DBCDB5

    oklch(85.3% 0.036 81.3)

  • #B8D4E2

    #B8D4E2

    oklch(85.4% 0.036 229.4)

  • #CECBE5

    #CECBE5

    oklch(85.3% 0.036 290.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBCDB5

    #DBCDB5

    oklch(85.3% 0.036 81.3)

  • #B5D6D9

    #B5D6D9

    oklch(85.3% 0.035 203.3)

  • #DAC8DD

    #DAC8DD

    oklch(85.4% 0.035 321.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBCDB5

    #DBCDB5

    oklch(85.3% 0.036 81.3)

  • #B8D7CC

    #B8D7CC

    oklch(85.3% 0.036 172)

  • #C2D0E7

    #C2D0E7

    oklch(85.4% 0.035 260.4)

  • #E3C6D2

    #E3C6D2

    oklch(85.4% 0.036 351)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBCDB5, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBCDB5 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.