#DBCDB2

Closest named color: Pale Oak (#DBCFB0). oklch(85.3% 0.04 83.8), rgb(219, 205, 178).

Aa

Black text reads best on this color (13.38:1).

About this color

#DBCDB2 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.040 and its hue 84°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.007 away. Black text reads best on it, at 13.38:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.040)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.38:1
White text1.56:1

Values

HEX#DBCDB2
RGBrgb(219, 205, 178)
HSLhsl(40, 36%, 78%)
OKLCHoklch(85.3% 0.04 83.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBCDB2 1.56:1 Fails Lc -29.4 Dividers and decoration only
Black text on #DBCDB2 13.38:1 AAA Lc 77.8 Fine for body text
#DBCDB2 text on white 1.56:1 Fails Lc 26.0 Dividers and decoration only
#DBCDB2 text on black 13.38:1 AAA Lc -77.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100

    #EEE9DF

    oklch(93.5% 0.014 84.6)

  3. Step 200

    200 (this color)

    #DBCDB2

    oklch(85.3% 0.04 83.8)

  4. Step 300

    300

    #D0BE9C

    oklch(80.8% 0.05 83.3)

  5. Step 400

    400

    #B99D64

    oklch(70.8% 0.082 84.3)

  6. Step 500

    500

    #A78437

    oklch(63.2% 0.104 84.3)

  7. Step 600

    600

    #926C05

    oklch(55.5% 0.112 83.8)

  8. Step 700

    700

    #7C5B00

    oklch(49.2% 0.101 83.9)

  9. Step 800

    800

    #654A02

    oklch(42.7% 0.087 84.2)

  10. Step 900

    900

    #533E0F

    oklch(37.8% 0.068 83.4)

  11. Step 950

    950

    #30240B

    oklch(26.8% 0.043 83.3)

Export this scale for Tailwind in the Tailwind colors tool

#DBCDB2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CCB00.011
Deuteranopia (no green cones)#D8D0B30.008
Tritanopia (no blue cones)#E2C8C50.035
Achromatopsia (no color)#CECECE0.040

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBCDB2

    #DBCDB2

    oklch(85.3% 0.04 83.8)

  • #C2CFE9

    #C2CFE9

    oklch(85.3% 0.039 264.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBCDB2

    #DBCDB2

    oklch(85.3% 0.04 83.8)

  • #E4C8B7

    #E4C8B7

    oklch(85.2% 0.039 53.3)

  • #CED2B5

    #CED2B5

    oklch(85.3% 0.039 113.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBCDB2

    #DBCDB2

    oklch(85.3% 0.04 83.8)

  • #B6D4E5

    #B6D4E5

    oklch(85.3% 0.04 232.7)

  • #CFCAE7

    #CFCAE7

    oklch(85.2% 0.04 293.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBCDB2

    #DBCDB2

    oklch(85.3% 0.04 83.8)

  • #B2D7DA

    #B2D7DA

    oklch(85.3% 0.039 202.5)

  • #DCC6DE

    #DCC6DE

    oklch(85.2% 0.041 323.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBCDB2

    #DBCDB2

    oklch(85.3% 0.04 83.8)

  • #B5D8CC

    #B5D8CC

    oklch(85.3% 0.041 172.5)

  • #C2CFE9

    #C2CFE9

    oklch(85.3% 0.039 264.3)

  • #E5C5D0

    #E5C5D0

    oklch(85.4% 0.039 355.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBCDB2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBCDB2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.