#DBCCB6

Closest named color: Pale Oak (#DBCFB0). oklch(85.2% 0.034 77.6), rgb(219, 204, 182).

Aa

Black text reads best on this color (13.32:1).

About this color

#DBCCB6 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.034 and its hue 78°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.013 away. Black text reads best on it, at 13.32:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.034)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.32:1
White text1.57:1

Values

HEX#DBCCB6
RGBrgb(219, 204, 182)
HSLhsl(36, 34%, 79%)
OKLCHoklch(85.2% 0.034 77.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBCCB6 1.57:1 Fails Lc -29.7 Dividers and decoration only
Black text on #DBCCB6 13.32:1 AAA Lc 77.5 Fine for body text
#DBCCB6 text on white 1.57:1 Fails Lc 26.2 Dividers and decoration only
#DBCCB6 text on black 13.32:1 AAA Lc -76.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F1

    oklch(97.1% 0.006 75.4)

  2. Step 100

    100

    #EFE9E1

    oklch(93.7% 0.013 75.4)

  3. Step 200

    200 (this color)

    #DBCCB6

    oklch(85.2% 0.034 77.6)

  4. Step 300

    300

    #D1BEA2

    oklch(81% 0.044 77.6)

  5. Step 400

    400

    #B99B6E

    oklch(70.6% 0.07 77.3)

  6. Step 500

    500

    #A88247

    oklch(63.1% 0.09 76.9)

  7. Step 600

    600

    #936B27

    oklch(55.6% 0.098 77.2)

  8. Step 700

    700

    #7D5919

    oklch(49.1% 0.091 77.4)

  9. Step 800

    800

    #664918

    oklch(42.7% 0.075 77)

  10. Step 900

    900

    #533D1A

    oklch(37.6% 0.059 76.9)

  11. Step 950

    950

    #302410

    oklch(26.9% 0.037 78.9)

Export this scale for Tailwind in the Tailwind colors tool

#DBCCB6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D2CCB50.013
Deuteranopia (no green cones)#D6CFB70.010
Tritanopia (no blue cones)#E2C8C60.030
Achromatopsia (no color)#CECECE0.034

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBCCB6

    #DBCCB6

    oklch(85.2% 0.034 77.6)

  • #C1D0E5

    #C1D0E5

    oklch(85.3% 0.034 256.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBCCB6

    #DBCCB6

    oklch(85.2% 0.034 77.6)

  • #E2C8BC

    #E2C8BC

    oklch(85.1% 0.034 46.4)

  • #D0D0B7

    #D0D0B7

    oklch(85.1% 0.034 107.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBCCB6

    #DBCCB6

    oklch(85.2% 0.034 77.6)

  • #B8D3E0

    #B8D3E0

    oklch(85.1% 0.034 228.4)

  • #CCCBE4

    #CCCBE4

    oklch(85.1% 0.034 287.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBCCB6

    #DBCCB6

    oklch(85.2% 0.034 77.6)

  • #B5D6D6

    #B5D6D6

    oklch(85.2% 0.035 196.5)

  • #D8C8DD

    #D8C8DD

    oklch(85.2% 0.034 318.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBCCB6

    #DBCCB6

    oklch(85.2% 0.034 77.6)

  • #BAD6CA

    #BAD6CA

    oklch(85.2% 0.034 167.8)

  • #C1D0E5

    #C1D0E5

    oklch(85.3% 0.034 256.8)

  • #E0C6D2

    #E0C6D2

    oklch(85.2% 0.033 348.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBCCB6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBCCB6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.