#DBCBB5

Closest named color: Pale Oak (#DBCFB0). oklch(84.9% 0.035 75.9), rgb(219, 203, 181).

Aa

Black text reads best on this color (13.22:1).

About this color

#DBCBB5 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.035 and its hue 76°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.014 away. Black text reads best on it, at 13.22:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.035)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.22:1
White text1.58:1

Values

HEX#DBCBB5
RGBrgb(219, 203, 181)
HSLhsl(35, 35%, 78%)
OKLCHoklch(84.9% 0.035 75.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBCBB5 1.58:1 Fails Lc -30.1 Non-text elements, placeholder text
Black text on #DBCBB5 13.22:1 AAA Lc 77.1 Fine for body text
#DBCBB5 text on white 1.58:1 Fails Lc 26.7 Dividers and decoration only
#DBCBB5 text on black 13.22:1 AAA Lc -76.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F1

    oklch(97.1% 0.006 75.4)

  2. Step 100

    100

    #EFE9E1

    oklch(93.7% 0.013 75.4)

  3. Step 200

    200 (this color)

    #DBCBB5

    oklch(84.9% 0.035 75.9)

  4. Step 300

    300

    #D2BDA1

    oklch(80.9% 0.045 75)

  5. Step 400

    400

    #BB9B6E

    oklch(70.8% 0.072 75.6)

  6. Step 500

    500

    #A98246

    oklch(63.2% 0.091 76.6)

  7. Step 600

    600

    #946A26

    oklch(55.5% 0.099 75.8)

  8. Step 700

    700

    #7E5818

    oklch(49% 0.092 75.7)

  9. Step 800

    800

    #674817

    oklch(42.6% 0.076 75)

  10. Step 900

    900

    #543D1A

    oklch(37.8% 0.06 75.6)

  11. Step 950

    950

    #312410

    oklch(27% 0.038 76.8)

Export this scale for Tailwind in the Tailwind colors tool

#DBCBB5 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D2CBB40.013
Deuteranopia (no green cones)#D5CFB60.012
Tritanopia (no blue cones)#E2C7C50.030
Achromatopsia (no color)#CDCDCD0.035

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBCBB5

    #DBCBB5

    oklch(84.9% 0.035 75.9)

  • #BFCFE5

    #BFCFE5

    oklch(84.9% 0.035 256.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBCBB5

    #DBCBB5

    oklch(84.9% 0.035 75.9)

  • #E2C7BB

    #E2C7BB

    oklch(84.9% 0.035 45.5)

  • #D0CFB6

    #D0CFB6

    oklch(84.9% 0.034 105.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBCBB5

    #DBCBB5

    oklch(84.9% 0.035 75.9)

  • #B7D3DF

    #B7D3DF

    oklch(85% 0.034 225.5)

  • #CBCBE4

    #CBCBE4

    oklch(85% 0.035 285.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBCBB5

    #DBCBB5

    oklch(84.9% 0.035 75.9)

  • #B4D5D5

    #B4D5D5

    oklch(84.9% 0.035 196.5)

  • #D7C7DD

    #D7C7DD

    oklch(84.9% 0.035 316.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBCBB5

    #DBCBB5

    oklch(84.9% 0.035 75.9)

  • #B9D5C8

    #B9D5C8

    oklch(84.9% 0.035 165.9)

  • #BFCFE5

    #BFCFE5

    oklch(84.9% 0.035 256.3)

  • #DFC5D2

    #DFC5D2

    oklch(84.9% 0.034 346.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBCBB5, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBCBB5 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.