#DBCB9F

Closest named color: Pale Oak (#DBCFB0). oklch(84.4% 0.061 90.4), rgb(219, 203, 159).

Aa

Black text reads best on this color (13.05:1).

About this color

#DBCB9F is a light, muted yellow. In OKLCH its lightness is 84%, its chroma 0.061 and its hue 90°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.021 away. Black text reads best on it, at 13.05:1.

Hue familyYellows
Lightnesslight (84%)
Chromamuted (0.061)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.05:1
White text1.60:1

Values

HEX#DBCB9F
RGBrgb(219, 203, 159)
HSLhsl(44, 45%, 74%)
OKLCHoklch(84.4% 0.061 90.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBCB9F 1.60:1 Fails Lc -30.9 Non-text elements, placeholder text
Black text on #DBCB9F 13.05:1 AAA Lc 76.4 Fine for body text
#DBCB9F text on white 1.60:1 Fails Lc 27.4 Dividers and decoration only
#DBCB9F text on black 13.05:1 AAA Lc -75.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F7F5EF

    oklch(97% 0.008 91.5)

  2. Step 100

    100

    #EEEADD

    oklch(93.7% 0.018 92.7)

  3. Step 200

    200

    #E1D9C0

    oklch(88.5% 0.035 92.3)

  4. Step 300

    300 (this color)

    #DBCB9F

    oklch(84.4% 0.061 90.4)

  5. Step 400

    400

    #B89E55

    oklch(70.7% 0.098 90.2)

  6. Step 500

    500

    #A68513

    oklch(63% 0.124 90.3)

  7. Step 600

    600

    #8D6F00

    oklch(55.5% 0.113 89.9)

  8. Step 700

    700

    #765D00

    oklch(49% 0.1 90.4)

  9. Step 800

    800

    #614C00

    oklch(42.6% 0.087 90.4)

  10. Step 900

    900

    #513F00

    oklch(37.6% 0.077 90.4)

  11. Step 950

    950

    #302503

    oklch(27% 0.052 90.5)

Export this scale for Tailwind in the Tailwind colors tool

#DBCB9F with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D5C99C0.011
Deuteranopia (no green cones)#D9CEA00.008
Tritanopia (no blue cones)#E5C4BF0.055
Achromatopsia (no color)#CCCCCC0.061

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBCB9F

    #DBCB9F

    oklch(84.4% 0.061 90.4)

  • #BDCBF5

    #BDCBF5

    oklch(84.5% 0.061 270.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBCB9F

    #DBCB9F

    oklch(84.4% 0.061 90.4)

  • #EAC3A4

    #EAC3A4

    oklch(84.3% 0.061 60.3)

  • #C6D2A6

    #C6D2A6

    oklch(84.3% 0.06 120.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBCB9F

    #DBCB9F

    oklch(84.4% 0.061 90.4)

  • #A9D2F0

    #A9D2F0

    oklch(84.5% 0.06 240.2)

  • #D2C4EE

    #D2C4EE

    oklch(84.5% 0.06 300.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBCB9F

    #DBCB9F

    oklch(84.4% 0.061 90.4)

  • #9ED7E2

    #9ED7E2

    oklch(84.4% 0.06 210.8)

  • #E4BEDF

    #E4BEDF

    oklch(84.4% 0.061 330.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBCB9F

    #DBCB9F

    oklch(84.4% 0.061 90.4)

  • #A0DACE

    #A0DACE

    oklch(84.5% 0.062 180.5)

  • #BDCBF5

    #BDCBF5

    oklch(84.5% 0.061 270.6)

  • #EFBCCA

    #EFBCCA

    oklch(84.5% 0.061 0.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBCB9F, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBCB9F in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.