#DBCB8F

Closest named color: Sand (#E2CA76). oklch(84.1% 0.08 95), rgb(219, 203, 143).

Aa

Black text reads best on this color (12.95:1).

About this color

#DBCB8F is a light, moderately saturated yellow. In OKLCH its lightness is 84%, its chroma 0.080 and its hue 95°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.028 away. Black text reads best on it, at 12.95:1.

Hue familyYellows
Lightnesslight (84%)
Chromamoderately saturated (0.080)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text12.95:1
White text1.62:1

Values

HEX#DBCB8F
RGBrgb(219, 203, 143)
HSLhsl(47, 51%, 71%)
OKLCHoklch(84.1% 0.08 95)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBCB8F 1.62:1 Fails Lc -31.4 Non-text elements, placeholder text
Black text on #DBCB8F 12.95:1 AAA Lc 76.0 Fine for body text
#DBCB8F text on white 1.62:1 Fails Lc 27.8 Dividers and decoration only
#DBCB8F text on black 12.95:1 AAA Lc -75.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F7F5EE

    oklch(97% 0.01 93.6)

  2. Step 100

    100

    #EEEAD9

    oklch(93.6% 0.023 96)

  3. Step 200

    200

    #E2D9B9

    oklch(88.4% 0.044 94.1)

  4. Step 300

    300 (this color)

    #DBCB8F

    oklch(84.1% 0.08 95)

  5. Step 400

    400

    #BA9F32

    oklch(70.7% 0.128 94.7)

  6. Step 500

    500

    #A28700

    oklch(63% 0.129 94.8)

  7. Step 600

    600

    #887200

    oklch(55.6% 0.114 95.6)

  8. Step 700

    700

    #735F00

    oklch(49.1% 0.101 94.6)

  9. Step 800

    800

    #5E4E00

    oklch(42.8% 0.088 95.4)

  10. Step 900

    900

    #4F4000

    oklch(37.6% 0.077 93.9)

  11. Step 950

    950

    #2F2600

    oklch(27.1% 0.056 95.5)

Export this scale for Tailwind in the Tailwind colors tool

#DBCB8F with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D7C88B0.010
Deuteranopia (no green cones)#DBCD910.005
Tritanopia (no blue cones)#E6C2BB0.072
Achromatopsia (no color)#CBCBCB0.080

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBCB8F

    #DBCB8F

    oklch(84.1% 0.08 95)

  • #BBC8FF

    #BBC8FF

    oklch(84.2% 0.078 274.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBCB8F

    #DBCB8F

    oklch(84.1% 0.08 95)

  • #F0C194

    #F0C194

    oklch(84.2% 0.08 65.1)

  • #BFD59B

    #BFD59B

    oklch(84.2% 0.081 125)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBCB8F

    #DBCB8F

    oklch(84.1% 0.08 95)

  • #9FD1FC

    #9FD1FC

    oklch(84.1% 0.08 244.9)

  • #D7BEF5

    #D7BEF5

    oklch(84.1% 0.08 305.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBCB8F

    #DBCB8F

    oklch(84.1% 0.08 95)

  • #8CD9EC

    #8CD9EC

    oklch(84.2% 0.08 215.1)

  • #ECB8E0

    #ECB8E0

    oklch(84.1% 0.079 334.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBCB8F

    #DBCB8F

    oklch(84.1% 0.08 95)

  • #8DDCD2

    #8DDCD2

    oklch(84.1% 0.079 185.7)

  • #BBC8FF

    #BBC8FF

    oklch(84.2% 0.078 274.3)

  • #F9B6C4

    #F9B6C4

    oklch(84.2% 0.08 5.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBCB8F, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBCB8F in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.