#DBCABE

Closest named color: Pale Oak (#DBCFB0). oklch(85% 0.025 57.6), rgb(219, 202, 190).

Aa

Black text reads best on this color (13.20:1).

About this color

#DBCABE is a light close to neutral grey. In OKLCH its lightness is 85%, its chroma 0.025. It has too little chroma to lean warm or cool. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.027 away. Black text reads best on it, at 13.20:1.

Hue familyNeutrals
Lightnesslight (85%)
Chromaclose to neutral grey (0.025)
Temperatureneutral
Nearest namePale Oak (#DBCFB0)
Black text13.20:1
White text1.59:1

Values

HEX#DBCABE
RGBrgb(219, 202, 190)
HSLhsl(25, 29%, 80%)
OKLCHoklch(85% 0.025 57.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBCABE 1.59:1 Fails Lc -30.2 Non-text elements, placeholder text
Black text on #DBCABE 13.20:1 AAA Lc 77.0 Fine for body text
#DBCABE text on white 1.59:1 Fails Lc 26.7 Dividers and decoration only
#DBCABE text on black 13.20:1 AAA Lc -76.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F8F5F3

    oklch(97.2% 0.004 56.4)

  2. Step 100

    100

    #EFE8E4

    oklch(93.5% 0.009 52.1)

  3. Step 200

    200 (this color)

    #DBCABE

    oklch(85% 0.025 57.6)

  4. Step 300

    300

    #D1BCAD

    oklch(80.9% 0.032 57.8)

  5. Step 400

    400

    #BA9981

    oklch(70.7% 0.052 57.8)

  6. Step 500

    500

    #A88062

    oklch(63.1% 0.065 58.1)

  7. Step 600

    600

    #936948

    oklch(55.6% 0.072 58.8)

  8. Step 700

    700

    #7E573A

    oklch(49.2% 0.067 57.1)

  9. Step 800

    800

    #664730

    oklch(42.6% 0.055 57.2)

  10. Step 900

    900

    #533C2A

    oklch(37.7% 0.043 59)

  11. Step 950

    950

    #312319

    oklch(27% 0.028 56.8)

Export this scale for Tailwind in the Tailwind colors tool

#DBCABE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#CFCBBD0.017
Deuteranopia (no green cones)#D3CEBE0.015
Tritanopia (no blue cones)#E1C7C70.019
Achromatopsia (no color)#CDCDCD0.025

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBCABE

    #DBCABE

    oklch(85% 0.025 57.6)

  • #BFD1DC

    #BFD1DC

    oklch(85% 0.025 234.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBCABE

    #DBCABE

    oklch(85% 0.025 57.6)

  • #DEC8C5

    #DEC8C5

    oklch(85% 0.025 26.9)

  • #D5CDBB

    #D5CDBB

    oklch(85% 0.026 86.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBCABE

    #DBCABE

    oklch(85% 0.025 57.6)

  • #BCD3D6

    #BCD3D6

    oklch(85.1% 0.025 206.2)

  • #C6CEDF

    #C6CEDF

    oklch(85% 0.025 265.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBCABE

    #DBCABE

    oklch(85% 0.025 57.6)

  • #BDD3CD

    #BDD3CD

    oklch(84.9% 0.025 177.5)

  • #CFCADD

    #CFCADD

    oklch(84.9% 0.027 297.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBCABE

    #DBCABE

    oklch(85% 0.025 57.6)

  • #C3D2C4

    #C3D2C4

    oklch(84.8% 0.025 147.2)

  • #BFD1DC

    #BFD1DC

    oklch(85% 0.025 234.5)

  • #D7C8D6

    #D7C8D6

    oklch(84.9% 0.025 327.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBCABE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBCABE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.