#DBCAA0

Closest named color: Pale Oak (#DBCFB0). oklch(84.3% 0.059 88.6), rgb(219, 202, 160).

Aa

Black text reads best on this color (12.96:1).

About this color

#DBCAA0 is a light, muted orange. In OKLCH its lightness is 84%, its chroma 0.059 and its hue 89°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.020 away. Black text reads best on it, at 12.96:1.

Hue familyOranges
Lightnesslight (84%)
Chromamuted (0.059)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text12.96:1
White text1.61:1

Values

HEX#DBCAA0
RGBrgb(219, 202, 160)
HSLhsl(43, 45%, 74%)
OKLCHoklch(84.3% 0.059 88.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBCAA0 1.61:1 Fails Lc -31.3 Non-text elements, placeholder text
Black text on #DBCAA0 12.96:1 AAA Lc 76.1 Fine for body text
#DBCAA0 text on white 1.61:1 Fails Lc 27.7 Dividers and decoration only
#DBCAA0 text on black 12.96:1 AAA Lc -75.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F7F5F0

    oklch(97% 0.007 88.6)

  2. Step 100

    100

    #EEE9DD

    oklch(93.5% 0.017 88)

  3. Step 200

    200

    #E2D8C1

    oklch(88.4% 0.033 87.3)

  4. Step 300

    300 (this color)

    #DBCAA0

    oklch(84.3% 0.059 88.6)

  5. Step 400

    400

    #B99E59

    oklch(70.8% 0.094 88.6)

  6. Step 500

    500

    #A7851D

    oklch(63.2% 0.12 89)

  7. Step 600

    600

    #8E6F00

    oklch(55.6% 0.114 89.2)

  8. Step 700

    700

    #785D00

    oklch(49.2% 0.101 88.9)

  9. Step 800

    800

    #624C00

    oklch(42.8% 0.087 89.5)

  10. Step 900

    900

    #523F00

    oklch(37.8% 0.077 89.3)

  11. Step 950

    950

    #302505

    oklch(27% 0.049 89.5)

Export this scale for Tailwind in the Tailwind colors tool

#DBCAA0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4C89D0.012
Deuteranopia (no green cones)#D8CDA10.008
Tritanopia (no blue cones)#E5C3BF0.054
Achromatopsia (no color)#CBCBCB0.059

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBCAA0

    #DBCAA0

    oklch(84.3% 0.059 88.6)

  • #BBCBF3

    #BBCBF3

    oklch(84.3% 0.059 268)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBCAA0

    #DBCAA0

    oklch(84.3% 0.059 88.6)

  • #E9C3A6

    #E9C3A6

    oklch(84.3% 0.058 59.2)

  • #C7D1A6

    #C7D1A6

    oklch(84.2% 0.059 118.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBCAA0

    #DBCAA0

    oklch(84.3% 0.059 88.6)

  • #A9D2EE

    #A9D2EE

    oklch(84.4% 0.058 238.2)

  • #D0C4ED

    #D0C4ED

    oklch(84.3% 0.058 298.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBCAA0

    #DBCAA0

    oklch(84.3% 0.059 88.6)

  • #9FD7E0

    #9FD7E0

    oklch(84.4% 0.059 208.4)

  • #E1BEDF

    #E1BEDF

    oklch(84.2% 0.059 327.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBCAA0

    #DBCAA0

    oklch(84.3% 0.059 88.6)

  • #A2D9CC

    #A2D9CC

    oklch(84.4% 0.059 178.6)

  • #BBCBF3

    #BBCBF3

    oklch(84.3% 0.059 268)

  • #EDBCCB

    #EDBCCB

    oklch(84.3% 0.059 358.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBCAA0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBCAA0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.