#DBCA92

Closest named color: Sand (#E2CA76). oklch(84% 0.075 93.2), rgb(219, 202, 146).

Aa

Black text reads best on this color (12.87:1).

About this color

#DBCA92 is a light, moderately saturated yellow. In OKLCH its lightness is 84%, its chroma 0.075 and its hue 93°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.032 away. Black text reads best on it, at 12.87:1.

Hue familyYellows
Lightnesslight (84%)
Chromamoderately saturated (0.075)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text12.87:1
White text1.63:1

Values

HEX#DBCA92
RGBrgb(219, 202, 146)
HSLhsl(46, 50%, 72%)
OKLCHoklch(84% 0.075 93.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBCA92 1.63:1 Fails Lc -31.7 Non-text elements, placeholder text
Black text on #DBCA92 12.87:1 AAA Lc 75.7 Fine for body text
#DBCA92 text on white 1.63:1 Fails Lc 28.1 Dividers and decoration only
#DBCA92 text on black 12.87:1 AAA Lc -74.8 Content text, not long reading

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F8F5EE

    oklch(97.1% 0.01 87.5)

  2. Step 100

    100

    #EFEADA

    oklch(93.7% 0.022 92.5)

  3. Step 200

    200

    #E2D9BB

    oklch(88.5% 0.041 93.2)

  4. Step 300

    300 (this color)

    #DBCA92

    oklch(84% 0.075 93.2)

  5. Step 400

    400

    #BA9E3B

    oklch(70.6% 0.121 93.1)

  6. Step 500

    500

    #A48600

    oklch(63% 0.129 93)

  7. Step 600

    600

    #8A7100

    oklch(55.6% 0.114 93.5)

  8. Step 700

    700

    #745F00

    oklch(49.2% 0.101 93.8)

  9. Step 800

    800

    #5F4D00

    oklch(42.6% 0.087 93.4)

  10. Step 900

    900

    #504000

    oklch(37.8% 0.077 92.8)

  11. Step 950

    950

    #302500

    oklch(26.9% 0.055 91.9)

Export this scale for Tailwind in the Tailwind colors tool

#DBCA92 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6C78E0.012
Deuteranopia (no green cones)#DACD940.007
Tritanopia (no blue cones)#E6C2BB0.067
Achromatopsia (no color)#CACACA0.075

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBCA92

    #DBCA92

    oklch(84% 0.075 93.2)

  • #BAC8FC

    #BAC8FC

    oklch(84% 0.075 273)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBCA92

    #DBCA92

    oklch(84% 0.075 93.2)

  • #EEC098

    #EEC098

    oklch(83.9% 0.075 62.5)

  • #C1D39D

    #C1D39D

    oklch(84% 0.075 123)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBCA92

    #DBCA92

    oklch(84% 0.075 93.2)

  • #A0D1F8

    #A0D1F8

    oklch(84% 0.075 242.8)

  • #D4BFF4

    #D4BFF4

    oklch(84% 0.076 302.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBCA92

    #DBCA92

    oklch(84% 0.075 93.2)

  • #8FD8E8

    #8FD8E8

    oklch(84% 0.076 213)

  • #E9B9E0

    #E9B9E0

    oklch(84% 0.075 332.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBCA92

    #DBCA92

    oklch(84% 0.075 93.2)

  • #91DBCF

    #91DBCF

    oklch(83.9% 0.076 183.2)

  • #BAC8FC

    #BAC8FC

    oklch(84% 0.075 273)

  • #F6B6C5

    #F6B6C5

    oklch(83.9% 0.076 3.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBCA92, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBCA92 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.