#DBC95D

Closest named color: Sand (#E2CA76). oklch(83% 0.13 100), rgb(219, 201, 93).

Aa

Black text reads best on this color (12.52:1).

About this color

#DBC95D is a light, moderately saturated yellow. In OKLCH its lightness is 83%, its chroma 0.130 and its hue 100°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.028 away. Black text reads best on it, at 12.52:1.

Hue familyYellows
Lightnesslight (83%)
Chromamoderately saturated (0.130)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text12.52:1
White text1.67:1

Values

HEX#DBC95D
RGBrgb(219, 201, 93)
HSLhsl(51, 64%, 61%)
OKLCHoklch(83% 0.13 100)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBC95D 1.67:1 Fails Lc -33.3 Non-text elements, placeholder text
Black text on #DBC95D 12.52:1 AAA Lc 74.3 Content text, not long reading
#DBC95D text on white 1.67:1 Fails Lc 29.6 Dividers and decoration only
#DBC95D text on black 12.52:1 AAA Lc -73.3 Content text, not long reading

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F8F6E9

    oklch(97.1% 0.017 99.6)

  2. Step 100

    100

    #EFEBCF

    oklch(93.6% 0.037 100.4)

  3. Step 200

    200

    #E4DBA4

    oklch(88.5% 0.072 99.9)

  4. Step 300

    300 (this color)

    #DBC95D

    oklch(83% 0.13 100)

  5. Step 400

    400

    #B6A100

    oklch(70.6% 0.147 99.9)

  6. Step 500

    500

    #9C8A00

    oklch(63% 0.131 100.1)

  7. Step 600

    600

    #837400

    oklch(55.6% 0.116 100.3)

  8. Step 700

    700

    #6F6100

    oklch(49.1% 0.102 99.4)

  9. Step 800

    800

    #5B4F00

    oklch(42.7% 0.088 99.2)

  10. Step 900

    900

    #4B4200

    oklch(37.7% 0.078 100.6)

  11. Step 950

    950

    #2D2700

    oklch(27.1% 0.056 100.5)

Export this scale for Tailwind in the Tailwind colors tool

#DBC95D with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DAC4520.014
Deuteranopia (no green cones)#DFCB620.009
Tritanopia (no blue cones)#EABCB10.119
Achromatopsia (no color)#C8C8C80.130

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBC95D

    #DBC95D

    oklch(83% 0.13 100)

  • #BCC2FF

    #BCC2FF

    oklch(83.1% 0.086 280)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBC95D

    #DBC95D

    oklch(83% 0.13 100)

  • #FDB862

    #FDB862

    oklch(83.1% 0.13 70.4)

  • #ABD87B

    #ABD87B

    oklch(82.9% 0.13 129.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBC95D

    #DBC95D

    oklch(83% 0.13 100)

  • #9BCCFF

    #9BCCFF

    oklch(82.9% 0.089 249.9)

  • #DEB2FF

    #DEB2FF

    oklch(82.9% 0.115 310.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBC95D

    #DBC95D

    oklch(83% 0.13 100)

  • #56DAFF

    #56DAFF

    oklch(83% 0.125 219.9)

  • #FFA5E2

    #FFA5E2

    oklch(82.9% 0.13 339.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBC95D

    #DBC95D

    oklch(83% 0.13 100)

  • #3FE2DA

    #3FE2DA

    oklch(83% 0.13 190)

  • #BCC2FF

    #BCC2FF

    oklch(83.1% 0.086 280)

  • #FFADB9

    #FFADB9

    oklch(83% 0.097 9.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBC95D, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBC95D in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.