#DBC2B0

Closest named color: Pale Oak (#DBCFB0). oklch(83% 0.038 58), rgb(219, 194, 176).

Aa

Black text reads best on this color (12.35:1).

About this color

#DBC2B0 is a light, muted orange. In OKLCH its lightness is 83%, its chroma 0.038 and its hue 58°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.034 away. Black text reads best on it, at 12.35:1.

Hue familyOranges
Lightnesslight (83%)
Chromamuted (0.038)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text12.35:1
White text1.69:1

Values

HEX#DBC2B0
RGBrgb(219, 194, 176)
HSLhsl(25, 37%, 77%)
OKLCHoklch(83% 0.038 58)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DBC2B0 1.69:1 Fails Lc -34.2 Non-text elements, placeholder text
Black text on #DBC2B0 12.35:1 AAA Lc 73.5 Content text, not long reading
#DBC2B0 text on white 1.69:1 Fails Lc 30.4 Non-text elements, placeholder text
#DBC2B0 text on black 12.35:1 AAA Lc -72.4 Content text, not long reading

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F8F5F2

    oklch(97.2% 0.005 67.8)

  2. Step 100

    100

    #F0E8E3

    oklch(93.6% 0.011 54.5)

  3. Step 200

    200

    #E4D6CC

    oklch(88.5% 0.021 58)

  4. Step 300

    300 (this color)

    #DBC2B0

    oklch(83% 0.038 58)

  5. Step 400

    400

    #BE987C

    oklch(70.8% 0.06 58)

  6. Step 500

    500

    #AD7E5A

    oklch(63.1% 0.077 58.2)

  7. Step 600

    600

    #986640

    oklch(55.5% 0.084 57.2)

  8. Step 700

    700

    #825532

    oklch(49.1% 0.078 57.5)

  9. Step 800

    800

    #69462A

    oklch(42.7% 0.064 58.6)

  10. Step 900

    900

    #563B26

    oklch(37.8% 0.05 58.3)

  11. Step 950

    950

    #322317

    oklch(27.1% 0.031 59.6)

Export this scale for Tailwind in the Tailwind colors tool

#DBC2B0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#C9C3AF0.026
Deuteranopia (no green cones)#CFC9B00.024
Tritanopia (no blue cones)#E3BDBD0.028
Achromatopsia (no color)#C6C6C60.038

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DBC2B0

    #DBC2B0

    oklch(83% 0.038 58)

  • #B2CCDD

    #B2CCDD

    oklch(83.1% 0.037 236.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DBC2B0

    #DBC2B0

    oklch(83% 0.038 58)

  • #DFBFBA

    #DFBFBA

    oklch(83.1% 0.037 28.4)

  • #D2C7AC

    #D2C7AC

    oklch(83.2% 0.039 88.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DBC2B0

    #DBC2B0

    oklch(83% 0.038 58)

  • #ACCFD4

    #ACCFD4

    oklch(83.1% 0.038 207)

  • #BDC7E1

    #BDC7E1

    oklch(83% 0.038 268.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DBC2B0

    #DBC2B0

    oklch(83% 0.038 58)

  • #AED0C7

    #AED0C7

    oklch(83% 0.038 177.5)

  • #CAC3DD

    #CAC3DD

    oklch(83.1% 0.037 297.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DBC2B0

    #DBC2B0

    oklch(83% 0.038 58)

  • #B8CFBA

    #B8CFBA

    oklch(83.1% 0.038 147.7)

  • #B2CCDD

    #B2CCDD

    oklch(83.1% 0.037 236.6)

  • #D6BFD4

    #D6BFD4

    oklch(83% 0.038 328.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DBC2B0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DBC2B0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.