#DAFFEF

Closest named color: Ice (#D6FFFA). oklch(96.9% 0.044 167.5), rgb(218, 255, 239).

Aa

Black text reads best on this color (19.53:1).

About this color

#DAFFEF is a very light, muted green. In OKLCH its lightness is 97%, its chroma 0.044 and its hue 167°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.015 away. Black text reads best on it, at 19.53:1.

Hue familyGreens
Lightnessvery light (97%)
Chromamuted (0.044)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.53:1
White text1.07:1

Values

HEX#DAFFEF
RGBrgb(218, 255, 239)
HSLhsl(154, 100%, 93%)
OKLCHoklch(96.9% 0.044 167.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DAFFEF 1.07:1 Fails Lc 0.0 Not readable
Black text on #DAFFEF 19.53:1 AAA Lc 101.0 Preferred for body text
#DAFFEF text on white 1.07:1 Fails Lc 0.0 Not readable
#DAFFEF text on black 19.53:1 AAA Lc -102.4 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DAFFEF

    oklch(96.9% 0.044 167.5)

  2. Step 100

    100

    #E0EEE8

    oklch(93.7% 0.017 168.5)

  3. Step 200

    200

    #C6E0D5

    oklch(88.4% 0.031 168.3)

  4. Step 300

    300

    #9ECDB9

    oklch(80.9% 0.057 167)

  5. Step 400

    400

    #64B395

    oklch(70.7% 0.091 167.2)

  6. Step 500

    500

    #2D9F7B

    oklch(63% 0.114 167.4)

  7. Step 600

    600

    #008866

    oklch(55.6% 0.113 167.6)

  8. Step 700

    700

    #007255

    oklch(49% 0.1 167.6)

  9. Step 800

    800

    #005E45

    oklch(42.8% 0.088 167.1)

  10. Step 900

    900

    #044E39

    oklch(37.7% 0.075 167)

  11. Step 950

    950

    #092E22

    oklch(27.1% 0.047 167.5)

Export this scale for Tailwind in the Tailwind colors tool

#DAFFEF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FDFAEE0.044
Deuteranopia (no green cones)#F6F5F00.042
Tritanopia (no blue cones)#D3FFFA0.016
Achromatopsia (no color)#F7F7F70.044

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DAFFEF

    #DAFFEF

    oklch(96.9% 0.044 167.5)

  • #FFF0F7

    #FFF0F7

    oklch(96.9% 0.019 347.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DAFFEF

    #DAFFEF

    oklch(96.9% 0.044 167.5)

  • #E7FCE0

    #E7FCE0

    oklch(96.8% 0.043 137.8)

  • #D5FEFF

    #D5FEFF

    oklch(96.9% 0.042 198.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DAFFEF

    #DAFFEF

    oklch(96.9% 0.044 167.5)

  • #FBF1FF

    #FBF1FF

    oklch(97% 0.021 316.5)

  • #FFF1F1

    #FFF1F1

    oklch(96.9% 0.015 17.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DAFFEF

    #DAFFEF

    oklch(96.9% 0.044 167.5)

  • #F4F4FF

    #F4F4FF

    oklch(97% 0.015 286.1)

  • #FFF2EC

    #FFF2EC

    oklch(97% 0.016 46.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DAFFEF

    #DAFFEF

    oklch(96.9% 0.044 167.5)

  • #EFF5FF

    #EFF5FF

    oklch(96.9% 0.015 260.7)

  • #FFF0F7

    #FFF0F7

    oklch(96.9% 0.019 347.4)

  • #FFF3E2

    #FFF3E2

    oklch(96.9% 0.026 76.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DAFFEF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DAFFEF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.