#DAFFEB

Closest named color: Ice (#D6FFFA). oklch(96.8% 0.046 161.8), rgb(218, 255, 235).

Aa

Black text reads best on this color (19.48:1).

About this color

#DAFFEB is a very light, muted green. In OKLCH its lightness is 97%, its chroma 0.046 and its hue 162°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.020 away. Black text reads best on it, at 19.48:1.

Hue familyGreens
Lightnessvery light (97%)
Chromamuted (0.046)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text19.48:1
White text1.07:1

Values

HEX#DAFFEB
RGBrgb(218, 255, 235)
HSLhsl(148, 100%, 93%)
OKLCHoklch(96.8% 0.046 161.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DAFFEB 1.07:1 Fails Lc 0.0 Not readable
Black text on #DAFFEB 19.48:1 AAA Lc 100.9 Preferred for body text
#DAFFEB text on white 1.07:1 Fails Lc 0.0 Not readable
#DAFFEB text on black 19.48:1 AAA Lc -102.2 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DAFFEB

    oklch(96.8% 0.046 161.8)

  2. Step 100

    100

    #E0EEE6

    oklch(93.6% 0.018 161.1)

  3. Step 200

    200

    #C7E0D2

    oklch(88.4% 0.033 161.2)

  4. Step 300

    300

    #9FCDB5

    oklch(80.9% 0.059 162)

  5. Step 400

    400

    #65B38E

    oklch(70.6% 0.096 162)

  6. Step 500

    500

    #2FA072

    oklch(63.1% 0.122 161.8)

  7. Step 600

    600

    #00895C

    oklch(55.7% 0.123 161.5)

  8. Step 700

    700

    #00734D

    oklch(49.1% 0.108 161.8)

  9. Step 800

    800

    #005E3F

    oklch(42.6% 0.093 162.3)

  10. Step 900

    900

    #064E34

    oklch(37.6% 0.08 162)

  11. Step 950

    950

    #092E1F

    oklch(27% 0.05 162.5)

Export this scale for Tailwind in the Tailwind colors tool

#DAFFEB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FEF9EA0.046
Deuteranopia (no green cones)#F7F4EC0.044
Tritanopia (no blue cones)#D4FFF90.019
Achromatopsia (no color)#F6F6F60.047

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DAFFEB

    #DAFFEB

    oklch(96.8% 0.046 161.8)

  • #FFEFF8

    #FFEFF8

    oklch(96.7% 0.021 342.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DAFFEB

    #DAFFEB

    oklch(96.8% 0.046 161.8)

  • #E9FCDC

    #E9FCDC

    oklch(96.9% 0.047 132.5)

  • #D3FFFC

    #D3FFFC

    oklch(96.9% 0.045 191.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DAFFEB

    #DAFFEB

    oklch(96.8% 0.046 161.8)

  • #F9F1FF

    #F9F1FF

    oklch(96.8% 0.02 311.1)

  • #FFF0F2

    #FFF0F2

    oklch(96.7% 0.016 8.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DAFFEB

    #DAFFEB

    oklch(96.8% 0.046 161.8)

  • #F2F4FF

    #F2F4FF

    oklch(96.9% 0.015 277.9)

  • #FFF1EC

    #FFF1EC

    oklch(96.8% 0.017 40.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DAFFEB

    #DAFFEB

    oklch(96.8% 0.046 161.8)

  • #EDF6FF

    #EDF6FF

    oklch(96.9% 0.015 248)

  • #FFEFF8

    #FFEFF8

    oklch(96.7% 0.021 342.5)

  • #FFF2E4

    #FFF2E4

    oklch(96.8% 0.023 69.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DAFFEB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DAFFEB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.