#DAFDF2

Closest named color: Ice (#D6FFFA). oklch(96.6% 0.039 174.5), rgb(218, 253, 242).

Aa

Black text reads best on this color (19.31:1).

About this color

#DAFDF2 is a very light, muted teal or cyan. In OKLCH its lightness is 97%, its chroma 0.039 and its hue 175°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.011 away. Black text reads best on it, at 19.31:1.

Hue familyTeals and cyans
Lightnessvery light (97%)
Chromamuted (0.039)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text19.31:1
White text1.08:1

Values

HEX#DAFDF2
RGBrgb(218, 253, 242)
HSLhsl(161, 90%, 92%)
OKLCHoklch(96.6% 0.039 174.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DAFDF2 1.08:1 Fails Lc 0.0 Not readable
Black text on #DAFDF2 19.31:1 AAA Lc 100.3 Preferred for body text
#DAFDF2 text on white 1.08:1 Fails Lc 0.0 Not readable
#DAFDF2 text on black 19.31:1 AAA Lc -101.5 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DAFDF2

    oklch(96.6% 0.039 174.5)

  2. Step 100

    100

    #E1EDE9

    oklch(93.6% 0.014 174.2)

  3. Step 200

    200

    #C7DFD8

    oklch(88.4% 0.027 176.3)

  4. Step 300

    300

    #A0CCBE

    oklch(81% 0.05 173.6)

  5. Step 400

    400

    #67B19D

    oklch(70.6% 0.08 174.6)

  6. Step 500

    500

    #349D85

    oklch(63% 0.102 174.6)

  7. Step 600

    600

    #00876F

    oklch(55.6% 0.106 174.3)

  8. Step 700

    700

    #00715D

    oklch(49% 0.093 174.7)

  9. Step 800

    800

    #005D4C

    oklch(42.7% 0.081 174.6)

  10. Step 900

    900

    #0B4D3F

    oklch(37.7% 0.067 174.2)

  11. Step 950

    950

    #0B2D25

    oklch(27% 0.042 174.6)

Export this scale for Tailwind in the Tailwind colors tool

#DAFDF2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FAF8F20.041
Deuteranopia (no green cones)#F4F3F30.040
Tritanopia (no blue cones)#D2FEFA0.013
Achromatopsia (no color)#F5F5F50.039

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DAFDF2

    #DAFDF2

    oklch(96.6% 0.039 174.5)

  • #FFEFF4

    #FFEFF4

    oklch(96.6% 0.018 356.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DAFDF2

    #DAFDF2

    oklch(96.6% 0.039 174.5)

  • #E5FBE4

    #E5FBE4

    oklch(96.6% 0.038 144.1)

  • #D9FBFF

    #D9FBFF

    oklch(96.5% 0.036 205.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DAFDF2

    #DAFDF2

    oklch(96.6% 0.039 174.5)

  • #FEEEFF

    #FEEEFF

    oklch(96.7% 0.028 324)

  • #FFF0EE

    #FFF0EE

    oklch(96.6% 0.016 26.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DAFDF2

    #DAFDF2

    oklch(96.6% 0.039 174.5)

  • #F4F2FF

    #F4F2FF

    oklch(96.6% 0.017 293.1)

  • #FFF1E8

    #FFF1E8

    oklch(96.7% 0.019 55.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DAFDF2

    #DAFDF2

    oklch(96.6% 0.039 174.5)

  • #EEF4FF

    #EEF4FF

    oklch(96.6% 0.016 262.8)

  • #FFEFF4

    #FFEFF4

    oklch(96.6% 0.018 356.4)

  • #FFF3DA

    #FFF3DA

    oklch(96.7% 0.035 85.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DAFDF2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DAFDF2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.