#DAFCDE

Closest named color: Ice (#D6FFFA). oklch(95.9% 0.053 148.5), rgb(218, 252, 222).

Aa

Black text reads best on this color (18.96:1).

About this color

#DAFCDE is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.053 and its hue 148°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.035 away. Black text reads best on it, at 18.96:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.053)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text18.96:1
White text1.10:1

Values

HEX#DAFCDE
RGBrgb(218, 252, 222)
HSLhsl(127, 85%, 92%)
OKLCHoklch(95.9% 0.053 148.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DAFCDE 1.10:1 Fails Lc 0.0 Not readable
Black text on #DAFCDE 18.96:1 AAA Lc 99.0 Preferred for body text
#DAFCDE text on white 1.10:1 Fails Lc 0.0 Not readable
#DAFCDE text on black 18.96:1 AAA Lc -100.2 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DAFCDE

    oklch(95.9% 0.053 148.5)

  2. Step 100

    100

    #E1EEE3

    oklch(93.6% 0.02 150.1)

  3. Step 200

    200

    #C9E1CC

    oklch(88.6% 0.038 148.9)

  4. Step 300

    300

    #A3CDA8

    oklch(80.8% 0.068 148.2)

  5. Step 400

    400

    #6EB47A

    oklch(70.8% 0.11 148.5)

  6. Step 500

    500

    #41A057

    oklch(63.1% 0.14 148.5)

  7. Step 600

    600

    #148A3B

    oklch(55.5% 0.152 148.4)

  8. Step 700

    700

    #00752E

    oklch(49.1% 0.14 148.5)

  9. Step 800

    800

    #0A6027

    oklch(42.9% 0.117 148.5)

  10. Step 900

    900

    #164E24

    oklch(37.6% 0.091 148.4)

  11. Step 950

    950

    #0F2E16

    oklch(27% 0.057 148.7)

Export this scale for Tailwind in the Tailwind colors tool

#DAFCDE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FDF6DC0.045
Deuteranopia (no green cones)#F7F2DF0.043
Tritanopia (no blue cones)#D6FAF30.030
Achromatopsia (no color)#F3F3F30.053

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DAFCDE

    #DAFCDE

    oklch(95.9% 0.053 148.5)

  • #FFEAFD

    #FFEAFD

    oklch(95.9% 0.034 328.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DAFCDE

    #DAFCDE

    oklch(95.9% 0.053 148.5)

  • #EDF7CF

    #EDF7CF

    oklch(95.8% 0.053 118.8)

  • #CCFEF2

    #CCFEF2

    oklch(95.9% 0.053 178.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DAFCDE

    #DAFCDE

    oklch(95.9% 0.053 148.5)

  • #F3EEFF

    #F3EEFF

    oklch(95.8% 0.023 299.4)

  • #FFECF1

    #FFECF1

    oklch(96% 0.022 359.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DAFCDE

    #DAFCDE

    oklch(95.9% 0.053 148.5)

  • #ECF1FF

    #ECF1FF

    oklch(95.8% 0.02 270.2)

  • #FFEDEA

    #FFEDEA

    oklch(96% 0.02 28.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DAFCDE

    #DAFCDE

    oklch(95.9% 0.053 148.5)

  • #E4F4FF

    #E4F4FF

    oklch(95.9% 0.023 237.6)

  • #FFEAFD

    #FFEAFD

    oklch(95.9% 0.034 328.8)

  • #FFEEE1

    #FFEEE1

    oklch(95.9% 0.025 59.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DAFCDE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DAFCDE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.