#DAFBF0

Closest named color: Ice (#D6FFFA). oklch(96.1% 0.037 173.4), rgb(218, 251, 240).

Aa

Black text reads best on this color (19.03:1).

About this color

#DAFBF0 is a very light, muted teal or cyan. In OKLCH its lightness is 96%, its chroma 0.037 and its hue 173°. Its hue sits on the cool side of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.014 away. Black text reads best on it, at 19.03:1.

Hue familyTeals and cyans
Lightnessvery light (96%)
Chromamuted (0.037)
Temperaturecool
Nearest nameIce (#D6FFFA)
Black text19.03:1
White text1.10:1

Values

HEX#DAFBF0
RGBrgb(218, 251, 240)
HSLhsl(160, 80%, 92%)
OKLCHoklch(96.1% 0.037 173.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DAFBF0 1.10:1 Fails Lc 0.0 Not readable
Black text on #DAFBF0 19.03:1 AAA Lc 99.3 Preferred for body text
#DAFBF0 text on white 1.10:1 Fails Lc 0.0 Not readable
#DAFBF0 text on black 19.03:1 AAA Lc -100.4 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #DAFBF0

    oklch(96.1% 0.037 173.4)

  2. Step 100

    100

    #E1EDE9

    oklch(93.6% 0.014 174.2)

  3. Step 200

    200

    #C8DFD7

    oklch(88.4% 0.027 172.8)

  4. Step 300

    300

    #A2CBBE

    oklch(80.9% 0.047 173.8)

  5. Step 400

    400

    #6CB09C

    oklch(70.6% 0.076 173.3)

  6. Step 500

    500

    #3C9D84

    oklch(63.2% 0.099 173)

  7. Step 600

    600

    #01876E

    oklch(55.6% 0.106 173.6)

  8. Step 700

    700

    #00725C

    oklch(49.2% 0.094 173.1)

  9. Step 800

    800

    #005D4B

    oklch(42.7% 0.081 173.5)

  10. Step 900

    900

    #124C3F

    oklch(37.6% 0.063 174.5)

  11. Step 950

    950

    #0D2D25

    oklch(27.1% 0.041 174)

Export this scale for Tailwind in the Tailwind colors tool

#DAFBF0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F9F6F00.040
Deuteranopia (no green cones)#F2F2F10.037
Tritanopia (no blue cones)#D3FCF80.012
Achromatopsia (no color)#F4F4F40.038

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DAFBF0

    #DAFBF0

    oklch(96.1% 0.037 173.4)

  • #FFEDF3

    #FFEDF3

    oklch(96.2% 0.021 355.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DAFBF0

    #DAFBF0

    oklch(96.1% 0.037 173.4)

  • #E4F9E3

    #E4F9E3

    oklch(96.1% 0.037 144)

  • #D6FAFE

    #D6FAFE

    oklch(96.1% 0.038 204.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DAFBF0

    #DAFBF0

    oklch(96.1% 0.037 173.4)

  • #FDEBFF

    #FDEBFF

    oklch(96% 0.033 322.8)

  • #FFEEEC

    #FFEEEC

    oklch(96.2% 0.019 25.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DAFBF0

    #DAFBF0

    oklch(96.1% 0.037 173.4)

  • #F2F0FF

    #F2F0FF

    oklch(96.1% 0.02 292.1)

  • #FFEFE5

    #FFEFE5

    oklch(96.2% 0.022 54.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DAFBF0

    #DAFBF0

    oklch(96.1% 0.037 173.4)

  • #ECF3FF

    #ECF3FF

    oklch(96.2% 0.018 261.3)

  • #FFEDF3

    #FFEDF3

    oklch(96.2% 0.021 355.2)

  • #FEF1D7

    #FEF1D7

    oklch(96.2% 0.037 84.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DAFBF0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DAFBF0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.