#DAF7E2

Closest named color: Ice (#D6FFFA). oklch(94.9% 0.041 154.1), rgb(218, 247, 226).

Aa

Black text reads best on this color (18.38:1).

About this color

#DAF7E2 is a very light, muted green. In OKLCH its lightness is 95%, its chroma 0.041 and its hue 154°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.032 away. Black text reads best on it, at 18.38:1.

Hue familyGreens
Lightnessvery light (95%)
Chromamuted (0.041)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text18.38:1
White text1.14:1

Values

HEX#DAF7E2
RGBrgb(218, 247, 226)
HSLhsl(137, 64%, 91%)
OKLCHoklch(94.9% 0.041 154.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DAF7E2 1.14:1 Fails Lc -7.8 Not readable
Black text on #DAF7E2 18.38:1 AAA Lc 97.0 Preferred for body text
#DAF7E2 text on white 1.14:1 Fails Lc 0.0 Not readable
#DAF7E2 text on black 18.38:1 AAA Lc -97.9 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F2F7F3

    oklch(97.1% 0.007 151.9)

  2. Step 100

    100 (this color)

    #DAF7E2

    oklch(94.9% 0.041 154.1)

  3. Step 200

    200

    #CBDFD0

    oklch(88.5% 0.029 153.3)

  4. Step 300

    300

    #A7CBB1

    oklch(80.9% 0.053 153.7)

  5. Step 400

    400

    #76B089

    oklch(70.6% 0.083 154.3)

  6. Step 500

    500

    #4E9D6B

    oklch(63.2% 0.109 154.1)

  7. Step 600

    600

    #2D8753

    oklch(55.6% 0.117 154.2)

  8. Step 700

    700

    #1E7243

    oklch(49% 0.109 154.1)

  9. Step 800

    800

    #1C5D37

    oklch(42.7% 0.091 153.9)

  10. Step 900

    900

    #1E4C30

    oklch(37.6% 0.07 154.4)

  11. Step 950

    950

    #132D1C

    oklch(27.1% 0.045 153.5)

Export this scale for Tailwind in the Tailwind colors tool

#DAF7E2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F7F2E10.038
Deuteranopia (no green cones)#F2EEE30.037
Tritanopia (no blue cones)#D6F6F10.021
Achromatopsia (no color)#F0F0F00.042

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DAF7E2

    #DAF7E2

    oklch(94.9% 0.041 154.1)

  • #FFE5F9

    #FFE5F9

    oklch(94.9% 0.038 333.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DAF7E2

    #DAF7E2

    oklch(94.9% 0.041 154.1)

  • #E8F4D6

    #E8F4D6

    oklch(95% 0.042 125)

  • #D1F8F1

    #D1F8F1

    oklch(95% 0.041 183.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DAF7E2

    #DAF7E2

    oklch(94.9% 0.041 154.1)

  • #F2EAFF

    #F2EAFF

    oklch(94.9% 0.029 303.1)

  • #FFE7EC

    #FFE7EC

    oklch(94.9% 0.027 3.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DAF7E2

    #DAF7E2

    oklch(94.9% 0.041 154.1)

  • #E9EEFF

    #E9EEFF

    oklch(95% 0.023 272.8)

  • #FFE9E3

    #FFE9E3

    oklch(95% 0.025 35.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DAF7E2

    #DAF7E2

    oklch(94.9% 0.041 154.1)

  • #E0F1FF

    #E0F1FF

    oklch(95% 0.026 242.7)

  • #FFE5F9

    #FFE5F9

    oklch(94.9% 0.038 333.8)

  • #FFEAD8

    #FFEAD8

    oklch(94.9% 0.033 63)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DAF7E2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DAF7E2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.