#DAD6BE

Closest named color: Pale Oak (#DBCFB0). oklch(87.3% 0.032 99.3), rgb(218, 214, 190).

Aa

Black text reads best on this color (14.34:1).

About this color

#DAD6BE is a light, muted yellow. In OKLCH its lightness is 87%, its chroma 0.032 and its hue 99°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.021 away. Black text reads best on it, at 14.34:1.

Hue familyYellows
Lightnesslight (87%)
Chromamuted (0.032)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.34:1
White text1.46:1

Values

HEX#DAD6BE
RGBrgb(218, 214, 190)
HSLhsl(51, 27%, 80%)
OKLCHoklch(87.3% 0.032 99.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DAD6BE 1.46:1 Fails Lc -25.0 Dividers and decoration only
Black text on #DAD6BE 14.34:1 AAA Lc 81.7 Fine for body text
#DAD6BE text on white 1.46:1 Fails Lc 22.0 Dividers and decoration only
#DAD6BE text on black 14.34:1 AAA Lc -81.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F6F6F1

    oklch(97.2% 0.007 106.5)

  2. Step 100

    100

    #ECEAE1

    oklch(93.6% 0.012 96.4)

  3. Step 200

    200 (this color)

    #DAD6BE

    oklch(87.3% 0.032 99.3)

  4. Step 300

    300

    #C7C2A3

    oklch(81% 0.042 99.7)

  5. Step 400

    400

    #AAA271

    oklch(70.7% 0.067 100)

  6. Step 500

    500

    #968B4B

    oklch(63.2% 0.086 99.7)

  7. Step 600

    600

    #81742C

    oklch(55.6% 0.093 99)

  8. Step 700

    700

    #6D611F

    oklch(49.1% 0.086 98.8)

  9. Step 800

    800

    #594F1C

    oklch(42.6% 0.071 98.2)

  10. Step 900

    900

    #49421D

    oklch(37.7% 0.055 98.8)

  11. Step 950

    950

    #2B2712

    oklch(27.1% 0.035 98.8)

Export this scale for Tailwind in the Tailwind colors tool

#DAD6BE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBD4BD0.005
Deuteranopia (no green cones)#DCD6BF0.003
Tritanopia (no blue cones)#DFD2CF0.030
Achromatopsia (no color)#D5D5D50.032

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DAD6BE

    #DAD6BE

    oklch(87.3% 0.032 99.3)

  • #D0D3EB

    #D0D3EB

    oklch(87.2% 0.033 280)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DAD6BE

    #DAD6BE

    oklch(87.3% 0.032 99.3)

  • #E4D2BF

    #E4D2BF

    oklch(87.3% 0.033 68.9)

  • #CEDAC3

    #CEDAC3

    oklch(87.3% 0.034 129.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DAD6BE

    #DAD6BE

    oklch(87.3% 0.032 99.3)

  • #C5D7EA

    #C5D7EA

    oklch(87.2% 0.033 249.6)

  • #DBD0E6

    #DBD0E6

    oklch(87.3% 0.032 308.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DAD6BE

    #DAD6BE

    oklch(87.3% 0.032 99.3)

  • #BFDBE4

    #BFDBE4

    oklch(87.4% 0.032 219.1)

  • #E5CDDC

    #E5CDDC

    oklch(87.3% 0.033 339.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DAD6BE

    #DAD6BE

    oklch(87.3% 0.032 99.3)

  • #BEDCD9

    #BEDCD9

    oklch(87.2% 0.032 189.2)

  • #D0D3EB

    #D0D3EB

    oklch(87.2% 0.033 280)

  • #EACDD0

    #EACDD0

    oklch(87.3% 0.033 10.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DAD6BE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DAD6BE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.