#DAD6AC

Closest named color: Pale Oak (#DBCFB0). oklch(86.9% 0.056 103), rgb(218, 214, 172).

Aa

Black text reads best on this color (14.19:1).

About this color

#DAD6AC is a light, muted yellow. In OKLCH its lightness is 87%, its chroma 0.056 and its hue 103°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.021 away. Black text reads best on it, at 14.19:1.

Hue familyYellows
Lightnesslight (87%)
Chromamuted (0.056)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text14.19:1
White text1.47:1

Values

HEX#DAD6AC
RGBrgb(218, 214, 172)
HSLhsl(55, 38%, 76%)
OKLCHoklch(86.9% 0.056 103)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DAD6AC 1.47:1 Fails Lc -25.7 Dividers and decoration only
Black text on #DAD6AC 14.19:1 AAA Lc 81.1 Fine for body text
#DAD6AC text on white 1.47:1 Fails Lc 22.6 Dividers and decoration only
#DAD6AC text on black 14.19:1 AAA Lc -80.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F6F6EF

    oklch(97.1% 0.009 106.6)

  2. Step 100

    100

    #ECEBDB

    oklch(93.7% 0.021 103.9)

  3. Step 200

    200 (this color)

    #DAD6AC

    oklch(86.9% 0.056 103)

  4. Step 300

    300

    #C9C38D

    oklch(80.9% 0.072 102.5)

  5. Step 400

    400

    #AEA347

    oklch(70.6% 0.114 102.5)

  6. Step 500

    500

    #998C00

    oklch(63.2% 0.133 102.9)

  7. Step 600

    600

    #807500

    oklch(55.5% 0.117 103)

  8. Step 700

    700

    #6C6200

    oklch(49% 0.103 102.5)

  9. Step 800

    800

    #585000

    oklch(42.6% 0.089 102.9)

  10. Step 900

    900

    #4A4300

    oklch(37.8% 0.079 102.7)

  11. Step 950

    950

    #2C2700

    oklch(27% 0.057 102.1)

Export this scale for Tailwind in the Tailwind colors tool

#DAD6AC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DED3A90.009
Deuteranopia (no green cones)#E0D5AD0.009
Tritanopia (no blue cones)#E1D0CA0.050
Achromatopsia (no color)#D4D4D40.056

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DAD6AC

    #DAD6AC

    oklch(86.9% 0.056 103)

  • #CED0F8

    #CED0F8

    oklch(86.9% 0.055 282.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DAD6AC

    #DAD6AC

    oklch(86.9% 0.056 103)

  • #EBCFAC

    #EBCFAC

    oklch(86.9% 0.056 73.2)

  • #C6DCB7

    #C6DCB7

    oklch(86.8% 0.055 132.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DAD6AC

    #DAD6AC

    oklch(86.9% 0.056 103)

  • #BBD7F8

    #BBD7F8

    oklch(86.9% 0.055 252.7)

  • #E1CAEF

    #E1CAEF

    oklch(87% 0.056 312.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DAD6AC

    #DAD6AC

    oklch(86.9% 0.056 103)

  • #ADDDEF

    #ADDDEF

    oklch(87% 0.056 222.8)

  • #EFC6DE

    #EFC6DE

    oklch(86.9% 0.056 342.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DAD6AC

    #DAD6AC

    oklch(86.9% 0.056 103)

  • #AAE0DE

    #AAE0DE

    oklch(86.9% 0.055 193.3)

  • #CED0F8

    #CED0F8

    oklch(86.9% 0.055 282.9)

  • #F6C5C9

    #F6C5C9

    oklch(86.7% 0.056 12.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DAD6AC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DAD6AC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.