#DACFB0

Closest named color: Pale Oak (#DBCFB0). oklch(85.5% 0.043 90.8), rgb(218, 207, 176).

Aa

Black text reads best on this color (13.53:1).

About this color

#DACFB0 is a light, muted yellow. In OKLCH its lightness is 86%, its chroma 0.043 and its hue 91°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.001 away. Black text reads best on it, at 13.53:1.

Hue familyYellows
Lightnesslight (86%)
Chromamuted (0.043)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.53:1
White text1.55:1

Values

HEX#DACFB0
RGBrgb(218, 207, 176)
HSLhsl(44, 36%, 77%)
OKLCHoklch(85.5% 0.043 90.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DACFB0 1.55:1 Fails Lc -28.7 Dividers and decoration only
Black text on #DACFB0 13.53:1 AAA Lc 78.4 Fine for body text
#DACFB0 text on white 1.55:1 Fails Lc 25.4 Dividers and decoration only
#DACFB0 text on black 13.53:1 AAA Lc -77.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F0

    oklch(97% 0.007 88.6)

  2. Step 100

    100

    #EEEADE

    oklch(93.7% 0.017 91.6)

  3. Step 200

    200 (this color)

    #DACFB0

    oklch(85.5% 0.043 90.8)

  4. Step 300

    300

    #CEC098

    oklch(80.9% 0.056 91)

  5. Step 400

    400

    #B59F5D

    oklch(70.7% 0.089 91.5)

  6. Step 500

    500

    #A38629

    oklch(63% 0.113 90.9)

  7. Step 600

    600

    #8C7000

    oklch(55.6% 0.114 91.4)

  8. Step 700

    700

    #765E00

    oklch(49.2% 0.101 91.4)

  9. Step 800

    800

    #614C00

    oklch(42.6% 0.087 90.4)

  10. Step 900

    900

    #503F05

    oklch(37.5% 0.074 90.6)

  11. Step 950

    950

    #2F2507

    oklch(26.9% 0.047 90.3)

Export this scale for Tailwind in the Tailwind colors tool

#DACFB0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D6CEAE0.007
Deuteranopia (no green cones)#D9D1B10.005
Tritanopia (no blue cones)#E1CAC60.038
Achromatopsia (no color)#CFCFCF0.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DACFB0

    #DACFB0

    oklch(85.5% 0.043 90.8)

  • #C5CFED

    #C5CFED

    oklch(85.6% 0.043 270.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DACFB0

    #DACFB0

    oklch(85.5% 0.043 90.8)

  • #E5CAB4

    #E5CAB4

    oklch(85.6% 0.043 61.4)

  • #CBD4B5

    #CBD4B5

    oklch(85.5% 0.043 120.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DACFB0

    #DACFB0

    oklch(85.5% 0.043 90.8)

  • #B7D4EA

    #B7D4EA

    oklch(85.6% 0.044 240.8)

  • #D4CAE8

    #D4CAE8

    oklch(85.6% 0.042 300.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DACFB0

    #DACFB0

    oklch(85.5% 0.043 90.8)

  • #B0D8E0

    #B0D8E0

    oklch(85.6% 0.043 211.1)

  • #E1C6DD

    #E1C6DD

    oklch(85.6% 0.043 330.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DACFB0

    #DACFB0

    oklch(85.5% 0.043 90.8)

  • #B2D9D1

    #B2D9D1

    oklch(85.5% 0.042 181.4)

  • #C5CFED

    #C5CFED

    oklch(85.6% 0.043 270.9)

  • #E9C4CE

    #E9C4CE

    oklch(85.5% 0.044 360)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DACFB0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DACFB0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.