#DACF96

Closest named color: Pale Oak (#DBCFB0). oklch(85% 0.075 98.5), rgb(218, 207, 150).

Aa

Black text reads best on this color (13.34:1).

About this color

#DACF96 is a light, moderately saturated yellow. In OKLCH its lightness is 85%, its chroma 0.075 and its hue 99°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.034 away. Black text reads best on it, at 13.34:1.

Hue familyYellows
Lightnesslight (85%)
Chromamoderately saturated (0.075)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.34:1
White text1.57:1

Values

HEX#DACF96
RGBrgb(218, 207, 150)
HSLhsl(50, 48%, 72%)
OKLCHoklch(85% 0.075 98.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DACF96 1.57:1 Fails Lc -29.5 Dividers and decoration only
Black text on #DACF96 13.34:1 AAA Lc 77.7 Fine for body text
#DACF96 text on white 1.57:1 Fails Lc 26.1 Dividers and decoration only
#DACF96 text on black 13.34:1 AAA Lc -76.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F6EC

    oklch(97.1% 0.013 102)

  2. Step 100

    100

    #EEEBD6

    oklch(93.7% 0.028 100.3)

  3. Step 200

    200 (this color)

    #DACF96

    oklch(85% 0.075 98.5)

  4. Step 300

    300

    #D0C277

    oklch(80.9% 0.097 99)

  5. Step 400

    400

    #B8A100

    oklch(70.8% 0.147 99)

  6. Step 500

    500

    #9E8900

    oklch(63% 0.13 98.3)

  7. Step 600

    600

    #857300

    oklch(55.6% 0.115 98.3)

  8. Step 700

    700

    #706100

    oklch(49.2% 0.102 98.7)

  9. Step 800

    800

    #5C4F00

    oklch(42.8% 0.088 98.3)

  10. Step 900

    900

    #4C4200

    oklch(37.8% 0.078 99.5)

  11. Step 950

    950

    #2E2600

    oklch(27% 0.056 97.1)

Export this scale for Tailwind in the Tailwind colors tool

#DACF96 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DACC920.008
Deuteranopia (no green cones)#DDD0980.006
Tritanopia (no blue cones)#E4C7C00.068
Achromatopsia (no color)#CECECE0.075

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DACF96

    #DACF96

    oklch(85% 0.075 98.5)

  • #C2C9FF

    #C2C9FF

    oklch(84.9% 0.076 278.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DACF96

    #DACF96

    oklch(85% 0.075 98.5)

  • #EFC599

    #EFC599

    oklch(85% 0.075 67.8)

  • #BFD8A3

    #BFD8A3

    oklch(85% 0.076 128.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DACF96

    #DACF96

    oklch(85% 0.075 98.5)

  • #A8D3FD

    #A8D3FD

    oklch(85.1% 0.074 248.1)

  • #DCC1F4

    #DCC1F4

    oklch(85% 0.075 308.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DACF96

    #DACF96

    oklch(85% 0.075 98.5)

  • #95DAEF

    #95DAEF

    oklch(85% 0.075 218.9)

  • #EFBBDF

    #EFBBDF

    oklch(84.9% 0.076 337.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DACF96

    #DACF96

    oklch(85% 0.075 98.5)

  • #93DED7

    #93DED7

    oklch(85% 0.075 188.4)

  • #C2C9FF

    #C2C9FF

    oklch(84.9% 0.076 278.9)

  • #FABAC4

    #FABAC4

    oklch(85% 0.075 8.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DACF96, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DACF96 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.