#DACF95

Closest named color: Sand (#E2CA76). oklch(85% 0.076 98.7), rgb(218, 207, 149).

Aa

Black text reads best on this color (13.34:1).

About this color

#DACF95 is a light, moderately saturated yellow. In OKLCH its lightness is 85%, its chroma 0.076 and its hue 99°. Its hue sits on the warm side of the wheel. The nearest named color is Sand (#E2CA76), ΔE 0.033 away. Black text reads best on it, at 13.34:1.

Hue familyYellows
Lightnesslight (85%)
Chromamoderately saturated (0.076)
Temperaturewarm
Nearest nameSand (#E2CA76)
Black text13.34:1
White text1.57:1

Values

HEX#DACF95
RGBrgb(218, 207, 149)
HSLhsl(50, 48%, 72%)
OKLCHoklch(85% 0.076 98.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DACF95 1.57:1 Fails Lc -29.6 Dividers and decoration only
Black text on #DACF95 13.34:1 AAA Lc 77.6 Fine for body text
#DACF95 text on white 1.57:1 Fails Lc 26.1 Dividers and decoration only
#DACF95 text on black 13.34:1 AAA Lc -76.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F6EC

    oklch(97.1% 0.013 102)

  2. Step 100

    100

    #EEEBD5

    oklch(93.7% 0.029 100.6)

  3. Step 200

    200 (this color)

    #DACF95

    oklch(85% 0.076 98.7)

  4. Step 300

    300

    #D1C276

    oklch(81% 0.098 98.4)

  5. Step 400

    400

    #B8A100

    oklch(70.8% 0.147 99)

  6. Step 500

    500

    #9E8900

    oklch(63% 0.13 98.3)

  7. Step 600

    600

    #857300

    oklch(55.6% 0.115 98.3)

  8. Step 700

    700

    #706100

    oklch(49.2% 0.102 98.7)

  9. Step 800

    800

    #5B4F00

    oklch(42.7% 0.088 99.2)

  10. Step 900

    900

    #4C4200

    oklch(37.8% 0.078 99.5)

  11. Step 950

    950

    #2D2600

    oklch(26.8% 0.056 98.7)

Export this scale for Tailwind in the Tailwind colors tool

#DACF95 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DACC910.008
Deuteranopia (no green cones)#DDD0970.006
Tritanopia (no blue cones)#E4C7C00.069
Achromatopsia (no color)#CECECE0.076

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DACF95

    #DACF95

    oklch(85% 0.076 98.7)

  • #C2C9FF

    #C2C9FF

    oklch(84.9% 0.076 278.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DACF95

    #DACF95

    oklch(85% 0.076 98.7)

  • #EFC598

    #EFC598

    oklch(84.9% 0.076 68.5)

  • #BED8A3

    #BED8A3

    oklch(84.9% 0.076 129.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DACF95

    #DACF95

    oklch(85% 0.076 98.7)

  • #A7D3FE

    #A7D3FE

    oklch(85.1% 0.076 248.1)

  • #DCC1F4

    #DCC1F4

    oklch(85% 0.075 308.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DACF95

    #DACF95

    oklch(85% 0.076 98.7)

  • #93DAF0

    #93DAF0

    oklch(84.9% 0.077 219.3)

  • #F0BBDF

    #F0BBDF

    oklch(85% 0.077 338.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DACF95

    #DACF95

    oklch(85% 0.076 98.7)

  • #92DED7

    #92DED7

    oklch(84.9% 0.076 188.5)

  • #C2C9FF

    #C2C9FF

    oklch(84.9% 0.076 278.9)

  • #FBB9C3

    #FBB9C3

    oklch(84.9% 0.077 8.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DACF95, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DACF95 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.