#DACEB6

Closest named color: Pale Oak (#DBCFB0). oklch(85.5% 0.035 84.6), rgb(218, 206, 182).

Aa

Black text reads best on this color (13.48:1).

About this color

#DACEB6 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.035 and its hue 85°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.009 away. Black text reads best on it, at 13.48:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.035)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.48:1
White text1.55:1

Values

HEX#DACEB6
RGBrgb(218, 206, 182)
HSLhsl(40, 33%, 78%)
OKLCHoklch(85.5% 0.035 84.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DACEB6 1.55:1 Fails Lc -28.9 Dividers and decoration only
Black text on #DACEB6 13.48:1 AAA Lc 78.2 Fine for body text
#DACEB6 text on white 1.55:1 Fails Lc 25.6 Dividers and decoration only
#DACEB6 text on black 13.48:1 AAA Lc -77.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F1

    oklch(97.1% 0.006 84.6)

  2. Step 100

    100

    #EEE9E0

    oklch(93.5% 0.013 82.4)

  3. Step 200

    200 (this color)

    #DACEB6

    oklch(85.5% 0.035 84.6)

  4. Step 300

    300

    #CEBFA0

    oklch(80.9% 0.045 85.2)

  5. Step 400

    400

    #B69D6C

    oklch(70.7% 0.072 83.7)

  6. Step 500

    500

    #A38543

    oklch(63.1% 0.092 85.1)

  7. Step 600

    600

    #8E6E22

    oklch(55.6% 0.1 84.9)

  8. Step 700

    700

    #795C13

    oklch(49.2% 0.093 85.1)

  9. Step 800

    800

    #624B14

    oklch(42.6% 0.077 85)

  10. Step 900

    900

    #503F18

    oklch(37.7% 0.06 85.5)

  11. Step 950

    950

    #2F250F

    oklch(27% 0.038 85.3)

Export this scale for Tailwind in the Tailwind colors tool

#DACEB6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CDB50.009
Deuteranopia (no green cones)#D7D0B70.006
Tritanopia (no blue cones)#E1CAC70.031
Achromatopsia (no color)#CFCFCF0.035

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DACEB6

    #DACEB6

    oklch(85.5% 0.035 84.6)

  • #C4D0E7

    #C4D0E7

    oklch(85.6% 0.035 263.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DACEB6

    #DACEB6

    oklch(85.5% 0.035 84.6)

  • #E2CABA

    #E2CABA

    oklch(85.5% 0.035 55.9)

  • #CED2B9

    #CED2B9

    oklch(85.4% 0.034 114.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DACEB6

    #DACEB6

    oklch(85.5% 0.035 84.6)

  • #BAD4E3

    #BAD4E3

    oklch(85.5% 0.035 233.1)

  • #D0CBE5

    #D0CBE5

    oklch(85.4% 0.036 294.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DACEB6

    #DACEB6

    oklch(85.5% 0.035 84.6)

  • #B6D6DA

    #B6D6DA

    oklch(85.4% 0.034 205.8)

  • #DBC8DC

    #DBC8DC

    oklch(85.4% 0.034 324.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DACEB6

    #DACEB6

    oklch(85.5% 0.035 84.6)

  • #B9D7CE

    #B9D7CE

    oklch(85.5% 0.034 175.4)

  • #C4D0E7

    #C4D0E7

    oklch(85.6% 0.035 263.6)

  • #E3C6D0

    #E3C6D0

    oklch(85.4% 0.035 355)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DACEB6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DACEB6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.