#DACDB4

Closest named color: Pale Oak (#DBCFB0). oklch(85.2% 0.037 83.8), rgb(218, 205, 180).

Aa

Black text reads best on this color (13.37:1).

About this color

#DACDB4 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.037 and its hue 84°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.009 away. Black text reads best on it, at 13.37:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.037)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.37:1
White text1.57:1

Values

HEX#DACDB4
RGBrgb(218, 205, 180)
HSLhsl(39, 34%, 78%)
OKLCHoklch(85.2% 0.037 83.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DACDB4 1.57:1 Fails Lc -29.4 Dividers and decoration only
Black text on #DACDB4 13.37:1 AAA Lc 77.7 Fine for body text
#DACDB4 text on white 1.57:1 Fails Lc 26.0 Dividers and decoration only
#DACDB4 text on black 13.37:1 AAA Lc -77.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F1

    oklch(97.1% 0.006 84.6)

  2. Step 100

    100

    #EEE9E0

    oklch(93.5% 0.013 82.4)

  3. Step 200

    200 (this color)

    #DACDB4

    oklch(85.2% 0.037 83.8)

  4. Step 300

    300

    #CFBF9F

    oklch(81% 0.047 84.5)

  5. Step 400

    400

    #B79D69

    oklch(70.7% 0.076 84)

  6. Step 500

    500

    #A5843F

    oklch(63.1% 0.096 83.7)

  7. Step 600

    600

    #906D1A

    oklch(55.6% 0.105 83.9)

  8. Step 700

    700

    #7B5B09

    oklch(49.1% 0.098 83.7)

  9. Step 800

    800

    #644A0E

    oklch(42.6% 0.081 83.1)

  10. Step 900

    900

    #513E15

    oklch(37.6% 0.063 83.7)

  11. Step 950

    950

    #30250E

    oklch(27.1% 0.04 84)

Export this scale for Tailwind in the Tailwind colors tool

#DACDB4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CCB30.009
Deuteranopia (no green cones)#D7D0B50.008
Tritanopia (no blue cones)#E1C8C60.034
Achromatopsia (no color)#CECECE0.037

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DACDB4

    #DACDB4

    oklch(85.2% 0.037 83.8)

  • #C2CFE7

    #C2CFE7

    oklch(85.2% 0.036 262.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DACDB4

    #DACDB4

    oklch(85.2% 0.037 83.8)

  • #E3C9B9

    #E3C9B9

    oklch(85.3% 0.037 53.7)

  • #CED2B7

    #CED2B7

    oklch(85.3% 0.037 114)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DACDB4

    #DACDB4

    oklch(85.2% 0.037 83.8)

  • #B8D3E3

    #B8D3E3

    oklch(85.2% 0.037 233.9)

  • #CFCAE5

    #CFCAE5

    oklch(85.1% 0.037 294.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DACDB4

    #DACDB4

    oklch(85.2% 0.037 83.8)

  • #B4D6D9

    #B4D6D9

    oklch(85.2% 0.036 203.1)

  • #DBC7DC

    #DBC7DC

    oklch(85.2% 0.036 324.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DACDB4

    #DACDB4

    oklch(85.2% 0.037 83.8)

  • #B7D7CC

    #B7D7CC

    oklch(85.3% 0.037 172.6)

  • #C2CFE7

    #C2CFE7

    oklch(85.2% 0.036 262.8)

  • #E3C5D0

    #E3C5D0

    oklch(85.2% 0.037 353.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DACDB4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DACDB4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.