#DACDB0

Closest named color: Pale Oak (#DBCFB0). oklch(85.1% 0.042 86.7), rgb(218, 205, 176).

Aa

Black text reads best on this color (13.34:1).

About this color

#DACDB0 is a light, muted orange. In OKLCH its lightness is 85%, its chroma 0.042 and its hue 87°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.006 away. Black text reads best on it, at 13.34:1.

Hue familyOranges
Lightnesslight (85%)
Chromamuted (0.042)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text13.34:1
White text1.57:1

Values

HEX#DACDB0
RGBrgb(218, 205, 176)
HSLhsl(41, 36%, 77%)
OKLCHoklch(85.1% 0.042 86.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DACDB0 1.57:1 Fails Lc -29.6 Dividers and decoration only
Black text on #DACDB0 13.34:1 AAA Lc 77.6 Fine for body text
#DACDB0 text on white 1.57:1 Fails Lc 26.2 Dividers and decoration only
#DACDB0 text on black 13.34:1 AAA Lc -76.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #F7F5F0

    oklch(97% 0.007 88.6)

  2. Step 100

    100

    #EEE9DF

    oklch(93.5% 0.014 84.6)

  3. Step 200

    200 (this color)

    #DACDB0

    oklch(85.1% 0.042 86.7)

  4. Step 300

    300

    #D0BF9A

    oklch(80.9% 0.053 86.2)

  5. Step 400

    400

    #B89D61

    oklch(70.7% 0.085 86.1)

  6. Step 500

    500

    #A6842F

    oklch(63% 0.109 86.5)

  7. Step 600

    600

    #906E00

    oklch(55.7% 0.114 87.1)

  8. Step 700

    700

    #795C00

    oklch(49.1% 0.1 87.1)

  9. Step 800

    800

    #644B00

    oklch(42.8% 0.087 86.6)

  10. Step 900

    900

    #523F0A

    oklch(37.8% 0.071 87.4)

  11. Step 950

    950

    #302509

    oklch(27.1% 0.045 87.3)

Export this scale for Tailwind in the Tailwind colors tool

#DACDB0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4CCAE0.010
Deuteranopia (no green cones)#D8D0B10.008
Tritanopia (no blue cones)#E1C8C50.037
Achromatopsia (no color)#CECECE0.042

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DACDB0

    #DACDB0

    oklch(85.1% 0.042 86.7)

  • #C2CEEA

    #C2CEEA

    oklch(85.1% 0.041 267.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DACDB0

    #DACDB0

    oklch(85.1% 0.042 86.7)

  • #E4C8B5

    #E4C8B5

    oklch(85.1% 0.041 56.3)

  • #CCD2B4

    #CCD2B4

    oklch(85.1% 0.041 116.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DACDB0

    #DACDB0

    oklch(85.1% 0.042 86.7)

  • #B5D3E6

    #B5D3E6

    oklch(85.1% 0.042 235.8)

  • #D0C9E7

    #D0C9E7

    oklch(85.1% 0.042 296.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DACDB0

    #DACDB0

    oklch(85.1% 0.042 86.7)

  • #B0D6DC

    #B0D6DC

    oklch(85.1% 0.041 208.1)

  • #DDC5DD

    #DDC5DD

    oklch(85.1% 0.042 325.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DACDB0

    #DACDB0

    oklch(85.1% 0.042 86.7)

  • #B3D8CD

    #B3D8CD

    oklch(85.2% 0.042 175.3)

  • #C2CEEA

    #C2CEEA

    oklch(85.1% 0.041 267.1)

  • #E6C4CF

    #E6C4CF

    oklch(85.2% 0.041 356.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DACDB0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DACDB0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.