#DACAA0

Closest named color: Pale Oak (#DBCFB0). oklch(84.2% 0.058 89.7), rgb(218, 202, 160).

Aa

Black text reads best on this color (12.93:1).

About this color

#DACAA0 is a light, muted orange. In OKLCH its lightness is 84%, its chroma 0.058 and its hue 90°. Its hue sits on the warm side of the wheel. The nearest named color is Pale Oak (#DBCFB0), ΔE 0.021 away. Black text reads best on it, at 12.93:1.

Hue familyOranges
Lightnesslight (84%)
Chromamuted (0.058)
Temperaturewarm
Nearest namePale Oak (#DBCFB0)
Black text12.93:1
White text1.62:1

Values

HEX#DACAA0
RGBrgb(218, 202, 160)
HSLhsl(43, 44%, 74%)
OKLCHoklch(84.2% 0.058 89.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #DACAA0 1.62:1 Fails Lc -31.4 Non-text elements, placeholder text
Black text on #DACAA0 12.93:1 AAA Lc 75.9 Fine for body text
#DACAA0 text on white 1.62:1 Fails Lc 27.9 Dividers and decoration only
#DACAA0 text on black 12.93:1 AAA Lc -75.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #F7F5F0

    oklch(97% 0.007 88.6)

  2. Step 100

    100

    #EEEADD

    oklch(93.7% 0.018 92.7)

  3. Step 200

    200

    #E1D9C1

    oklch(88.5% 0.033 91.7)

  4. Step 300

    300 (this color)

    #DACAA0

    oklch(84.2% 0.058 89.7)

  5. Step 400

    400

    #B79E59

    oklch(70.7% 0.093 90)

  6. Step 500

    500

    #A6851E

    oklch(63.1% 0.12 89.5)

  7. Step 600

    600

    #8D6F00

    oklch(55.5% 0.113 89.9)

  8. Step 700

    700

    #775D00

    oklch(49.1% 0.1 89.6)

  9. Step 800

    800

    #624C00

    oklch(42.8% 0.087 89.5)

  10. Step 900

    900

    #523F00

    oklch(37.8% 0.077 89.3)

  11. Step 950

    950

    #302505

    oklch(27% 0.049 89.5)

Export this scale for Tailwind in the Tailwind colors tool

#DACAA0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D4C89D0.011
Deuteranopia (no green cones)#D8CDA10.008
Tritanopia (no blue cones)#E4C3BF0.054
Achromatopsia (no color)#CBCBCB0.058

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #DACAA0

    #DACAA0

    oklch(84.2% 0.058 89.7)

  • #BCCAF2

    #BCCAF2

    oklch(84.2% 0.058 270)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #DACAA0

    #DACAA0

    oklch(84.2% 0.058 89.7)

  • #E9C3A5

    #E9C3A5

    oklch(84.3% 0.059 60.2)

  • #C6D1A7

    #C6D1A7

    oklch(84.1% 0.058 119.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #DACAA0

    #DACAA0

    oklch(84.2% 0.058 89.7)

  • #A9D1EE

    #A9D1EE

    oklch(84.2% 0.059 239.9)

  • #D0C3EC

    #D0C3EC

    oklch(84.1% 0.058 299.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #DACAA0

    #DACAA0

    oklch(84.2% 0.058 89.7)

  • #9FD6E0

    #9FD6E0

    oklch(84.2% 0.058 210)

  • #E2BEDE

    #E2BEDE

    oklch(84.2% 0.059 329.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #DACAA0

    #DACAA0

    oklch(84.2% 0.058 89.7)

  • #A2D8CC

    #A2D8CC

    oklch(84.1% 0.058 179.6)

  • #BCCAF2

    #BCCAF2

    oklch(84.2% 0.058 270)

  • #ECBCCA

    #ECBCCA

    oklch(84.2% 0.058 359.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #DACAA0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #DACAA0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.