#D9FCDF

Closest named color: Ice (#D6FFFA). oklch(95.8% 0.053 150.2), rgb(217, 252, 223).

Aa

Black text reads best on this color (18.94:1).

About this color

#D9FCDF is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.053 and its hue 150°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.034 away. Black text reads best on it, at 18.94:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.053)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text18.94:1
White text1.10:1

Values

HEX#D9FCDF
RGBrgb(217, 252, 223)
HSLhsl(130, 85%, 92%)
OKLCHoklch(95.8% 0.053 150.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D9FCDF 1.10:1 Fails Lc 0.0 Not readable
Black text on #D9FCDF 18.94:1 AAA Lc 99.0 Preferred for body text
#D9FCDF text on white 1.10:1 Fails Lc 0.0 Not readable
#D9FCDF text on black 18.94:1 AAA Lc -100.1 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #D9FCDF

    oklch(95.8% 0.053 150.2)

  2. Step 100

    100

    #E1EEE3

    oklch(93.6% 0.02 150.1)

  3. Step 200

    200

    #C8E1CC

    oklch(88.5% 0.039 150)

  4. Step 300

    300

    #A2CEAA

    oklch(81% 0.068 150.1)

  5. Step 400

    400

    #6CB47C

    oklch(70.8% 0.109 150)

  6. Step 500

    500

    #3DA05A

    oklch(63% 0.139 150.1)

  7. Step 600

    600

    #048B40

    oklch(55.7% 0.151 150.3)

  8. Step 700

    700

    #007534

    oklch(49.2% 0.135 150.2)

  9. Step 800

    800

    #01602A

    oklch(42.8% 0.116 150.3)

  10. Step 900

    900

    #124E26

    oklch(37.5% 0.09 150.3)

  11. Step 950

    950

    #0D2E17

    oklch(27% 0.057 150.7)

Export this scale for Tailwind in the Tailwind colors tool

#D9FCDF with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FDF6DD0.046
Deuteranopia (no green cones)#F6F2E00.043
Tritanopia (no blue cones)#D5FBF40.029
Achromatopsia (no color)#F3F3F30.053

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D9FCDF

    #D9FCDF

    oklch(95.8% 0.053 150.2)

  • #FFEAFC

    #FFEAFC

    oklch(95.9% 0.033 330.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D9FCDF

    #D9FCDF

    oklch(95.8% 0.053 150.2)

  • #ECF7D0

    #ECF7D0

    oklch(95.8% 0.052 120.2)

  • #CCFEF3

    #CCFEF3

    oklch(95.9% 0.053 180.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D9FCDF

    #D9FCDF

    oklch(95.8% 0.053 150.2)

  • #F3EEFF

    #F3EEFF

    oklch(95.8% 0.023 299.4)

  • #FFEBF0

    #FFEBF0

    oklch(95.7% 0.023 0.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D9FCDF

    #D9FCDF

    oklch(95.8% 0.053 150.2)

  • #ECF1FF

    #ECF1FF

    oklch(95.8% 0.02 270.2)

  • #FFECE9

    #FFECE9

    oklch(95.7% 0.021 28.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D9FCDF

    #D9FCDF

    oklch(95.8% 0.053 150.2)

  • #E5F4FF

    #E5F4FF

    oklch(95.9% 0.022 239.4)

  • #FFEAFC

    #FFEAFC

    oklch(95.9% 0.033 330.4)

  • #FFEEE0

    #FFEEE0

    oklch(95.9% 0.026 62)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D9FCDF, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D9FCDF in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.