#D9FBE0

Closest named color: Ice (#D6FFFA). oklch(95.7% 0.05 151.4), rgb(217, 251, 224).

Aa

Black text reads best on this color (18.82:1).

About this color

#D9FBE0 is a very light, muted green. In OKLCH its lightness is 96%, its chroma 0.050 and its hue 151°. Its hue sits between the warm and cool halves of the wheel. The nearest named color is Ice (#D6FFFA), ΔE 0.033 away. Black text reads best on it, at 18.82:1.

Hue familyGreens
Lightnessvery light (96%)
Chromamuted (0.050)
Temperaturein between
Nearest nameIce (#D6FFFA)
Black text18.82:1
White text1.11:1

Values

HEX#D9FBE0
RGBrgb(217, 251, 224)
HSLhsl(132, 81%, 92%)
OKLCHoklch(95.7% 0.05 151.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #D9FBE0 1.11:1 Fails Lc 0.0 Not readable
Black text on #D9FBE0 18.82:1 AAA Lc 98.6 Preferred for body text
#D9FBE0 text on white 1.11:1 Fails Lc 0.0 Not readable
#D9FBE0 text on black 18.82:1 AAA Lc -99.6 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #D9FBE0

    oklch(95.7% 0.05 151.4)

  2. Step 100

    100

    #E1EEE4

    oklch(93.7% 0.019 152.8)

  3. Step 200

    200

    #C9E0CD

    oklch(88.4% 0.036 150.5)

  4. Step 300

    300

    #A3CDAC

    oklch(80.9% 0.064 151.2)

  5. Step 400

    400

    #6DB380

    oklch(70.7% 0.103 151.7)

  6. Step 500

    500

    #40A05F

    oklch(63.2% 0.133 151.3)

  7. Step 600

    600

    #0F8A45

    oklch(55.6% 0.144 151.4)

  8. Step 700

    700

    #007538

    oklch(49.2% 0.131 151.5)

  9. Step 800

    800

    #075F2E

    oklch(42.6% 0.11 151.6)

  10. Step 900

    900

    #144E29

    oklch(37.7% 0.086 151.6)

  11. Step 950

    950

    #0E2E18

    oklch(27% 0.056 151.2)

Export this scale for Tailwind in the Tailwind colors tool

#D9FBE0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#FBF5DF0.044
Deuteranopia (no green cones)#F5F1E10.042
Tritanopia (no blue cones)#D5FAF30.026
Achromatopsia (no color)#F2F2F20.051

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #D9FBE0

    #D9FBE0

    oklch(95.7% 0.05 151.4)

  • #FFE9FB

    #FFE9FB

    oklch(95.7% 0.033 331.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #D9FBE0

    #D9FBE0

    oklch(95.7% 0.05 151.4)

  • #EBF7D1

    #EBF7D1

    oklch(95.7% 0.051 121.6)

  • #CDFCF3

    #CDFCF3

    oklch(95.6% 0.049 182.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #D9FBE0

    #D9FBE0

    oklch(95.7% 0.05 151.4)

  • #F3EDFF

    #F3EDFF

    oklch(95.6% 0.025 301.1)

  • #FFEBEF

    #FFEBEF

    oklch(95.7% 0.022 3.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #D9FBE0

    #D9FBE0

    oklch(95.7% 0.05 151.4)

  • #EBF0FF

    #EBF0FF

    oklch(95.6% 0.021 271.2)

  • #FFECE8

    #FFECE8

    oklch(95.7% 0.021 31.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #D9FBE0

    #D9FBE0

    oklch(95.7% 0.05 151.4)

  • #E4F3FF

    #E4F3FF

    oklch(95.7% 0.023 241.9)

  • #FFE9FB

    #FFE9FB

    oklch(95.7% 0.033 331.8)

  • #FFEDDE

    #FFEDDE

    oklch(95.6% 0.028 62.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #D9FBE0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #D9FBE0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.